import diceplayer.dice.dice_input as dice_input from diceplayer.config import DiceConfig from diceplayer.environment import System import subprocess from pathlib import Path from typing import Final DICE_FLAG_LINE: Final[int] = -2 DICE_END_FLAG: Final[str] = "End of simulation" class DiceWrapper: def __init__(self, dice_config: DiceConfig, working_directory: Path): self.dice_config = dice_config self.working_directory = working_directory def run(self, dice_config: dice_input.DiceInputConfig) -> None: input_path = dice_input.write_config(dice_config, self.working_directory) output_path = input_path.parent / (input_path.name + ".out") with open(output_path, "w") as outfile, open(input_path, "r") as infile: exit_status = subprocess.call( self.dice_config.progname, stdin=infile, stdout=outfile, cwd=self.working_directory ) if exit_status != 0: raise RuntimeError(f"Dice simulation failed with exit status {exit_status}") with open(output_path, "r") as outfile: line = outfile.readlines()[DICE_FLAG_LINE] if line.strip() == DICE_END_FLAG: return raise RuntimeError(f"Dice simulation failed with exit status {exit_status}") def parse_results(self, system: System) -> dict: results = {} for output_file in sorted(self.working_directory.glob("phb*.xyz")): ... return results