from diceplayer.config.player_config import PlayerConfig from diceplayer.logger import logger from diceplayer.state.state_handler import StateHandler from diceplayer.state.state_model import StateModel from typing_extensions import TypedDict, Unpack class PlayerFlags(TypedDict): continuation: bool force: bool class Player: def __init__(self, config: PlayerConfig): self.config = config def play(self, **flags: Unpack[PlayerFlags]): state_handler = StateHandler(self.config.simulation_dir) if not flags["continuation"]: logger.info( "Continuation flag is not set. Starting a new simulation and deleting any existing state." ) state_handler.delete() state = state_handler.get(self.config, force=flags["force"]) if state is None: state = StateModel.from_config(self.config) else: logger.info("Resuming from existing state.") while state.current_cycle < self.config.max_cyc: logger.info( f"Starting cycle {state.current_cycle + 1} of {self.config.max_cyc}." ) state.current_cycle += 1 state_handler.save(state) logger.info("Reached maximum number of cycles. Simulation complete.")