Files
DicePlayer/diceplayer/dice/dice_input.py

252 lines
6.6 KiB
Python

from diceplayer.config import PlayerConfig
from diceplayer.logger import logger
from typing_extensions import Self
from abc import ABC
from dataclasses import dataclass, fields
from pathlib import Path
from typing import Any, Sequence, TextIO
DICE_KEYWORD_ORDER = [
"title",
"ncores",
"ljname",
"outname",
"nmol",
"dens",
"temp",
"press",
"seed",
"init",
"nstep",
"vstep",
"mstop",
"accum",
"iprint",
"isave",
"irdf",
"upbuf",
]
@dataclass(slots=True)
class BaseConfig(ABC):
ncores: int
ljname: str
outname: str
nmol: Sequence[int]
temp: float
seed: int
isave: int
def write(self, directory: Path, filename: str = "input") -> Path:
input_path = directory / filename
if input_path.exists():
logger.info(
f"Dice input file {input_path} already exists and will be overwritten"
)
input_path.unlink()
input_path.parent.mkdir(parents=True, exist_ok=True)
with open(input_path, "w") as io:
self.write_dice_config(io)
return input_path
def write_dice_config(self, io_writer: TextIO) -> None:
values = {f.name: getattr(self, f.name) for f in fields(self)}
for key in DICE_KEYWORD_ORDER:
value = values.pop(key, None)
if value is None:
continue
io_writer.write(f"{key} = {self._serialize_value(value)}\n")
# write any remaining fields (future extensions)
for key, value in values.items():
if value is None:
continue
io_writer.write(f"{key} = {self._serialize_value(value)}\n")
io_writer.write("$end\n")
@classmethod
def from_config(cls, config: PlayerConfig, **kwargs) -> Self:
base_fields = cls._extract_base_fields(config)
return cls(**(base_fields | kwargs))
@staticmethod
def _extract_base_fields(config: PlayerConfig) -> dict[str, Any]:
return dict(
ncores=int(config.ncores / config.dice.nprocs),
ljname=config.dice.ljname,
outname=config.dice.outname,
nmol=config.dice.nmol,
temp=config.dice.temp,
seed=config.dice.seed,
isave=config.dice.isave,
)
@staticmethod
def _get_nstep(config: PlayerConfig, idx: int) -> int:
if len(config.dice.nstep) > idx:
return config.dice.nstep[idx]
return config.dice.nstep[-1]
@staticmethod
def _serialize_value(value: Any) -> str:
if value is None:
raise ValueError("DICE configuration cannot serialize None values")
if isinstance(value, bool):
return "yes" if value else "no"
if isinstance(value, (list, tuple)):
return " ".join(str(v) for v in value)
return str(value)
# -----------------------------------------------------
# NVT BASE
# -----------------------------------------------------
@dataclass(slots=True)
class NVTConfig(BaseConfig):
title: str = "Diceplayer Run - NVT"
dens: float = ...
nstep: int = ...
vstep: int = 0
@classmethod
def from_config(cls, config: PlayerConfig, **kwargs) -> Self:
return super(NVTConfig, cls).from_config(
config,
dens=config.dice.dens,
nstep=cls._get_nstep(config, 0),
)
# -----------------------------------------------------
# NVT THERMALIZATION
# -----------------------------------------------------
@dataclass(slots=True)
class NVTTerConfig(NVTConfig):
title: str = "Diceplayer Run - NVT Thermalization"
upbuf: int = 360
init: str = "yes"
@classmethod
def from_config(cls, config: PlayerConfig, **kwargs) -> Self:
return super(NVTTerConfig, cls).from_config(
config,
nstep=cls._get_nstep(config, 0),
upbuf=config.dice.upbuf,
vstep=0,
**kwargs,
)
def write(self, directory: Path, filename: str = "nvt.ter") -> Path:
return super(NVTTerConfig, self).write(directory, filename)
# -----------------------------------------------------
# NVT PRODUCTION
# -----------------------------------------------------
@dataclass(slots=True)
class NVTEqConfig(NVTConfig):
title: str = "Diceplayer Run - NVT Production"
irdf: int = 0
init: str = "yesreadxyz"
@classmethod
def from_config(cls, config: PlayerConfig, **kwargs) -> Self:
return super(NVTEqConfig, cls).from_config(
config,
nstep=cls._get_nstep(config, 1),
irdf=config.dice.irdf,
vstep=0,
**kwargs,
)
def write(self, directory: Path, filename: str = "nvt.eq") -> Path:
return super(NVTEqConfig, self).write(directory, filename)
# -----------------------------------------------------
# NPT BASE
# -----------------------------------------------------
@dataclass(slots=True)
class NPTConfig(BaseConfig):
title: str = "Diceplayer Run - NPT"
nstep: int = 0
vstep: int = 5000
press: float = 1.0
@classmethod
def from_config(cls, config: PlayerConfig, **kwargs) -> Self:
return super(NPTConfig, cls).from_config(
config,
press=config.dice.press,
)
# -----------------------------------------------------
# NPT THERMALIZATION
# -----------------------------------------------------
@dataclass(slots=True)
class NPTTerConfig(NPTConfig):
title: str = "Diceplayer Run - NPT Thermalization"
dens: float | None = None
@classmethod
def from_config(cls, config: PlayerConfig, **kwargs) -> Self:
return super(NPTTerConfig, cls).from_config(
config,
dens=config.dice.dens,
nstep=cls._get_nstep(config, 1),
vstep=config.dice.vstep,
**kwargs,
)
def write(self, directory: Path, filename: str = "npt.ter") -> Path:
return super(NPTTerConfig, self).write(directory, filename)
# -----------------------------------------------------
# NPT PRODUCTION
# -----------------------------------------------------
@dataclass(slots=True)
class NPTEqConfig(NPTConfig):
title: str = "Diceplayer Run - NPT Production"
dens: float | None = None
@classmethod
def from_config(cls, config: PlayerConfig, **kwargs) -> Self:
return super(NPTEqConfig, cls).from_config(
config,
dens=config.dice.dens,
nstep=cls._get_nstep(config, 2),
vstep=config.dice.vstep,
**kwargs,
)
def write(self, directory: Path, filename: str = "npt.eq") -> Path:
return super(NPTEqConfig, self).write(directory, filename)