Files
DicePlayer/diceplayer/state/state_handler.py

38 lines
1.2 KiB
Python

from diceplayer.config import PlayerConfig
from diceplayer.logger import logger
from diceplayer.state.state_model import StateModel
import pickle
from pathlib import Path
class StateHandler:
def __init__(self, sim_dir: Path, state_file: str = "state.pkl"):
if not sim_dir.exists():
sim_dir.mkdir(parents=True, exist_ok=True)
self._state_file = sim_dir / state_file
def get(self, config: PlayerConfig, force=False) -> StateModel | None:
if not self._state_file.exists():
return None
with open(self._state_file, mode="rb") as file:
data = pickle.load(file)
model = StateModel.model_validate(data)
if config != model.config and not force:
logger.warning(
"The configuration in the state file does not match the provided configuration."
)
return None
return model
def save(self, state: StateModel) -> None:
with self._state_file.open(mode="wb") as f:
pickle.dump(state.model_dump(), f)
def delete(self) -> None:
if self._state_file.exists():
self._state_file.unlink()