Files
DicePlayer/diceplayer/player.py

70 lines
2.3 KiB
Python

from diceplayer.config.player_config import PlayerConfig, RoutineType
from diceplayer.logger import logger
from diceplayer.state.state_handler import StateHandler
from diceplayer.state.state_model import StateModel
from typing_extensions import TypedDict, Unpack
class PlayerFlags(TypedDict):
continuation: bool
force: bool
class Player:
def __init__(self, config: PlayerConfig):
self.config = config
self._state_handler = StateHandler(config.simulation_dir)
def play(self, **flags: Unpack[PlayerFlags]):
if not flags["continuation"]:
logger.info(
"Continuation flag is not set. Starting a new simulation and deleting any existing state."
)
self._state_handler.delete()
state = self._state_handler.get(self.config, force=flags["force"])
if state is None:
state = StateModel.from_config(self.config)
else:
logger.info("Resuming from existing state.")
while state.current_cycle < self.config.max_cyc:
logger.info(
f"Starting cycle {state.current_cycle + 1} of {self.config.max_cyc}."
)
step_directory = self.config.simulation_dir / f"{state.current_cycle::02d}"
if not step_directory.exists():
step_directory.mkdir(parents=True)
current_routine = self._fetch_current_routine(state.current_cycle)
if current_routine == RoutineType.CHARGE:
self._charge_opt_routine(state)
elif current_routine == RoutineType.GEOMETRY:
self._geometry_opt_routine(state)
else:
logger.error(f"Invalid routine type: {current_routine}")
return
state.current_cycle += 1
self._state_handler.save(state)
logger.info("Reached maximum number of cycles. Simulation complete.")
def _fetch_current_routine(self, current_cycle: int) -> RoutineType:
if self.config.type != RoutineType.BOTH:
return self.config.type
if current_cycle < self.config.switch_cyc:
return RoutineType.CHARGE
return RoutineType.GEOMETRY
def _charge_opt_routine(self, state: StateModel) -> None:
pass
def _geometry_opt_routine(self, state: StateModel) -> None:
pass