Changes to esbuild and adds initial creation of creaps

This commit is contained in:
2025-07-05 22:34:23 -03:00
parent d72f3ec851
commit 06d4eff5c9
9 changed files with 669 additions and 33 deletions

View File

@@ -1,6 +1,6 @@
{
"semi": true,
"tabWidth": 2,
"tabWidth": 4,
"printWidth": 120,
"singleQuote": false,
"trailingComma": "none",

12
esbuild.config.mjs Normal file
View File

@@ -0,0 +1,12 @@
import { build } from 'esbuild';
build({
entryPoints: ['src/main.ts'],
bundle: true,
target: 'es2018', // Screeps supports ES2018 well
platform: 'node',
format: 'cjs',
outdir: 'dist',
sourcemap: true,
logLevel: 'info',
}).catch(() => process.exit(1));

467
package-lock.json generated
View File

@@ -27,6 +27,7 @@
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"chai": "^5.2.0",
"esbuild": "^0.25.5",
"eslint": "^9.30.1",
"eslint-config-prettier": "^10.1.5",
"eslint-import-resolver-typescript": "^4.4.4",
@@ -92,6 +93,431 @@
"tslib": "^2.4.0"
}
},
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@@ -2694,6 +3120,47 @@
"url": "https://github.com/sponsors/ljharb"
}
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"dev": true,
"hasInstallScript": true,
"license": "MIT",
"bin": {
"esbuild": "bin/esbuild"
},
"engines": {
"node": ">=18"
},
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View File

@@ -3,9 +3,9 @@
"version": "3.0.0",
"description": "",
"scripts": {
"build": "tsc --project tsconfig.json",
"push:main": "npm run build && screeps-api --server main upload dist/*",
"push:sim": "npm run build && screeps-api --server main upload --branch sim dist/*",
"build": "node esbuild.config.mjs",
"push:main": "npm run build && screeps-api --server main upload dist/*.js dist/**/*.js",
"push:sim": "npm run build && screeps-api --server main upload --branch sim dist/*.js dist/**/*.js",
"format": "prettier --config .prettierrc 'src/**/*.ts' --write && eslint --fix src/"
},
"repository": {
@@ -34,6 +34,7 @@
"@typescript-eslint/parser": "^8.35.1",
"@typescript-eslint/typescript-estree": "^8.35.1",
"chai": "^5.2.0",
"esbuild": "^0.25.5",
"eslint": "^9.30.1",
"eslint-config-prettier": "^10.1.5",
"eslint-import-resolver-typescript": "^4.4.4",

View File

@@ -13,6 +13,7 @@ declare global {
interface Memory {
uuid: number;
log: any;
spawnHandlers: { [name: string]: SpawnHandler };
}
interface CreepMemory {
@@ -42,10 +43,18 @@ declare global {
// }
// });
export const loop = () => {
Memory.spawnHandlers = Memory.spawnHandlers || {};
console.log(`Current game tick is ${Game.time}`);
// Check if spawn still exists
for (const spawn of Object.values(Game.spawns)) {
// Create a handler for each spawn
const spawnHandler = new SpawnHandler(spawn);
if (spawn.name in Memory.spawnHandlers) {
Memory.spawnHandlers[spawn.name] = new SpawnHandler(spawn);
}
// Run the handler
spawnHandler.run();
Memory.spawnHandlers[spawn.name].run();
}
};

View File

@@ -1,8 +1,82 @@
import { CreepRequisition, CreepRole, CreepRoles, RoleDefinition } from "types/creeps";
import { DEFAULT_GAME_CONFIG } from "types/gameConfig";
import { get_role_const as get_role_cost } from "utils/funcs/get_role_const";
class SpawnHandler {
constructor(private spawn: StructureSpawn) {}
public run(): void {
console.log(`Spawn ${this.spawn.name} in room ${this.spawn.room.name} is ready.`);
if (this.spawn.spawning) {
console.log(`Spawn ${this.spawn.name} is currently spawning a creep.`);
return;
}
const creepRequisition = this.checksNeedsCreeps();
if (Object.values(creepRequisition).every(count => count <= 0)) {
console.log(`Spawn ${this.spawn.name} has no creep needs.`);
return;
}
const totalCreeps = Object.values(Game.creeps).length;
if (totalCreeps >= DEFAULT_GAME_CONFIG.maxCreeps) {
console.log(`Spawn ${this.spawn.name} cannot spawn more creeps, limit reached.`);
return;
}
const rolesToSpawn = this.sortCreepRolesByPriority(creepRequisition);
for (const role of rolesToSpawn) {
if (this.spawn.store[RESOURCE_ENERGY] < get_role_cost(role)) {
console.log(`Spawn ${this.spawn.name} does not have enough energy to spawn a ${role.name}.`);
continue;
}
const newName = `${role.name}_${Game.time}`;
const spawnResult = this.spawn.spawnCreep(role.body, newName, {
memory: {
role: role.name,
room: this.spawn.room.name,
working: false
}
});
if (spawnResult === OK) {
console.log(`Spawn ${this.spawn.name} successfully spawned a new ${role.name}: ${newName}.`);
return; // Exit after spawning one creep
} else {
console.error(`Spawn ${this.spawn.name} failed to spawn a new ${role.name}: ${spawnResult}`);
}
}
}
private checksNeedsCreeps(): CreepRequisition {
const creepCounts: Record<string, number> = {};
for (const creep of Object.values(Game.creeps)) {
const role = creep.memory.role;
creepCounts[role] = (creepCounts[role] || 0) + 1;
}
const requisition: CreepRequisition = {
harvester: 0,
upgrader: 0,
builder: 0
};
for (const role in DEFAULT_GAME_CONFIG.minCreepsPerRole) {
if (!(role in CreepRoles)) {
console.warn(`Unknown creep role: ${role}`);
continue;
}
const roleType = role as CreepRole;
requisition[roleType] = DEFAULT_GAME_CONFIG.minCreepsPerRole[roleType] - (creepCounts[role] || 0);
}
return requisition;
}
private sortCreepRolesByPriority(requisition: CreepRequisition): RoleDefinition[] {
return Object.keys(requisition)
.filter(role => requisition[role as CreepRole] > 0)
.map(role => CreepRoles[role as CreepRole])
.sort((a, b) => a.priority - b.priority);
}
}

31
src/types/creeps.ts Normal file
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export type RoleDefinition = {
name: string;
body: BodyPartConstant[];
priority: number;
}
export const CreepRoles = {
harvester: {
name: "harvester",
body: [WORK, CARRY, MOVE],
priority: 1
},
upgrader: {
name: "upgrader",
body: [WORK, CARRY, MOVE],
priority: 2
},
builder: {
name: "builder",
body: [WORK, CARRY, MOVE],
priority: 3
}
} satisfies Record<string, RoleDefinition>;
export type CreepRole = keyof typeof CreepRoles;
export type CreepRequisition = Record<CreepRole, number>;

34
src/types/gameConfig.ts Normal file
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import { CreepRequisition } from "./creeps";
/**
* Configuration for the game, defining limits and minimum requirements for creeps.
* Used to manage the overall game state and ensure proper role distribution.
*/
export type GameConfig = {
/** The maximum number of creeps allowed in the game. */
maxCreeps: number;
/**
* The minimum number of creeps required for each role.
* Creeps will be spawned to meet these minimums before allocating new roles.
*/
minCreepsPerRole: CreepRequisition;
};
/**
* Default game configuration with maximum creeps and minimum creeps per role.
* This configuration is used to initialize the game state and ensure that the game runs smoothly.
*
* @type {GameConfig}
*/
export const DEFAULT_GAME_CONFIG: GameConfig = {
maxCreeps: 50,
minCreepsPerRole: {
harvester: 5,
upgrader: 5,
builder: 5
}
};

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import { RoleDefinition } from "types/creeps"
export const get_role_const = (role: RoleDefinition) => {
return role.body.reduce((cost, part) => {
cost += BODYPART_COST[part] || 0;
return cost;
}, 0)
}