Adds Upgraders

This commit is contained in:
2025-07-12 10:27:28 -03:00
parent dd36461c35
commit 23d9739167
7 changed files with 176 additions and 9 deletions

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@@ -1,5 +1,5 @@
import { getSourceById, getSpawnById } from "utils/funcs/get_by_id"; import { getSourceById, getSpawnById } from "utils/funcs/get_by_id";
import { RoleHandler } from "./roleHandler.interface"; import { RoleHandler } from "./base.handler.interface";
import { getNextEmptySpot, getPositionWithDelta, setSpotStatus, SourceSpotStatus } from "types/source"; import { getNextEmptySpot, getPositionWithDelta, setSpotStatus, SourceSpotStatus } from "types/source";

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@@ -1,8 +1,9 @@
import { RoleHandler } from "./roleHandler.interface"; import { RoleHandler } from "./base.handler.interface";
import HarvesterHandler from "./harvesterHandler"; import HarvesterHandler from "./harvester.handler";
import UpgraderHandler from "./upgrader.handler";
export { RoleHandler, HarvesterHandler }; export { RoleHandler, HarvesterHandler, UpgraderHandler };

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@@ -0,0 +1,145 @@
import { getControllerById, getSourceById } from "utils/funcs/get_by_id";
import { RoleHandler } from "./base.handler.interface";
import { getNextEmptySpot, getPositionWithDelta, setSpotStatus, SourceSpotStatus } from "types/source";
class UpgraderHandler extends RoleHandler {
public static run(creep: Creep, state: GameState): GameState {
switch (creep.memory.destination?.type) {
case "controller":
this.onControllerDestination(creep, state);
break;
case "source":
this.onSourceDestination(creep, state);
break;
default:
this.onFindNewSource(creep, state);
break;
}
return state;
}
private static onFindNewSource(creep: Creep, state: GameState) {
if (creep.memory.destination) {
console.log(`Creep ${creep.name} already has a destination set.`);
return; // Already has a destination, no need to find a new one
}
const sources = this.findClosestSource(creep, state);
for (const source of sources) {
const sourceState = state.sourcesStates[source.id];
const emptySpot = getNextEmptySpot(sourceState.spots);
if (emptySpot === null) {
continue; // No empty spots available, skip to next source
}
setSpotStatus(
sourceState.spots,
emptySpot,
SourceSpotStatus.OCCUPIED
);
creep.memory.destination = {
id: source.id,
type: "source",
sourceSpot: emptySpot
};
return
}
console.log(`Creep ${creep.name} could not find a valid source.`);
}
private static onSourceDestination(creep: Creep, state: GameState) {
if (!creep.memory.destination || creep.memory.destination.type !== "source") {
console.log(`Creep ${creep.name} has no valid destination set.`);
delete creep.memory.destination;
return;
}
if (creep.store.getFreeCapacity(RESOURCE_ENERGY) === 0) {
creep.memory.previousDestination = creep.memory.destination;
if (!creep.room.controller) {
console.log(`Creep ${creep.name} has no valid controller to upgrade.`);
delete creep.memory.destination;
return;
}
creep.memory.destination = {
id: creep.room.controller.id,
type: "controller"
};
return;
}
const source = getSourceById(creep.memory.destination.id);
if (source === null) {
console.log(`Source not found for creep: ${creep.name}`);
return;
}
if (creep.harvest(source) === ERR_NOT_IN_RANGE) {
const sourceSpotPosition = getPositionWithDelta(
source.pos, creep.memory.destination.sourceSpot
)
creep.moveTo(sourceSpotPosition, { reusePath: 10, visualizePathStyle: { stroke: '#ffffff', lineStyle: 'dashed', strokeWidth: 0.1 } });
}
}
private static onControllerDestination(creep: Creep, state: GameState) {
if (!!creep.memory.previousDestination && creep.memory.previousDestination.type === "source") {
setSpotStatus(
state.sourcesStates[creep.memory.previousDestination.id].spots,
creep.memory.previousDestination.sourceSpot,
SourceSpotStatus.EMPTY
);
delete creep.memory.previousDestination; // Clear previous destination if it exists
}
if (creep.memory.destination === undefined) {
if (!creep.room.controller) {
console.log(`Creep ${creep.name} has no valid controller to upgrade.`);
delete creep.memory.destination;
return;
}
creep.memory.destination = {
id: creep.room.controller.id,
type: "controller"
}
}
if (creep.store.getUsedCapacity(RESOURCE_ENERGY) === 0) {
delete creep.memory.destination;
return;
}
const controller = getControllerById(creep.memory.destination.id);
if (!controller) {
console.log(`Spawn not found for creep: ${creep.name}`);
return;
}
if (creep.upgradeController(controller) === ERR_NOT_IN_RANGE) {
creep.moveTo(controller, { reusePath: 10, visualizePathStyle: { stroke: '#ffffff', lineStyle: 'dashed', strokeWidth: 0.1 } });
}
}
private static findClosestSource(creep: Creep, state: GameState): Source[] {
const sources = Object.keys(state.sourcesStates)
.map(sourceId => getSourceById(sourceId))
.filter(source => source !== null)
.sort((a, b) => creep.pos.getRangeTo(a) - creep.pos.getRangeTo(b));
return sources as Source[];
}
}
export default UpgraderHandler;

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@@ -1,4 +1,4 @@
import { HarvesterHandler, RoleHandler } from "roleHandlers"; import { HarvesterHandler, RoleHandler, UpgraderHandler } from "roleHandlers";
import { PositionDelta } from "./source"; import { PositionDelta } from "./source";
export type RoleDefinition = { export type RoleDefinition = {
@@ -18,7 +18,7 @@ export const CreepRoles = {
upgrader: { upgrader: {
name: "upgrader", name: "upgrader",
body: [WORK, CARRY, MOVE], body: [WORK, CARRY, MOVE],
handler: HarvesterHandler, handler: UpgraderHandler,
priority: 2 priority: 2
}, },
builder: { builder: {
@@ -47,6 +47,11 @@ export type SourceDestination = {
sourceSpot: PositionDelta; // Position delta for the source spot sourceSpot: PositionDelta; // Position delta for the source spot
} }
export type ControllerDestination = {
id: string; // ID of the controller
type: "controller";
}
export type CreepDestination = SpawnDestination | SourceDestination;
export type CreepDestination = SpawnDestination | SourceDestination | ControllerDestination;

View File

@@ -24,8 +24,8 @@ export type GameConfig = {
export const DEFAULT_GAME_CONFIG: GameConfig = { export const DEFAULT_GAME_CONFIG: GameConfig = {
maxCreeps: 15, maxCreeps: 15,
minCreepsPerRole: { minCreepsPerRole: {
harvester: 15, harvester: 5,
upgrader: 0, upgrader: 3,
builder: 0 builder: 0
} }
}; };

View File

@@ -28,3 +28,19 @@ export const getSpawnById = (spawnId: string): StructureSpawn | null => {
return spawn; return spawn;
} }
export const getControllerById = (controllerId: string): StructureController | null => {
if (!controllerId) {
console.log("getControllerById called with an empty or undefined controllerId.");
return null;
}
const controller = Game.getObjectById<StructureController>(controllerId);
if (!controller) {
console.log(`No controller found with ID: ${controllerId}`);
return null;
}
return controller;
}