Adds Upgraders
This commit is contained in:
@@ -1,5 +1,5 @@
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import { getSourceById, getSpawnById } from "utils/funcs/get_by_id";
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import { getSourceById, getSpawnById } from "utils/funcs/get_by_id";
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import { RoleHandler } from "./roleHandler.interface";
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import { RoleHandler } from "./base.handler.interface";
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import { getNextEmptySpot, getPositionWithDelta, setSpotStatus, SourceSpotStatus } from "types/source";
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import { getNextEmptySpot, getPositionWithDelta, setSpotStatus, SourceSpotStatus } from "types/source";
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@@ -1,8 +1,9 @@
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import { RoleHandler } from "./roleHandler.interface";
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import { RoleHandler } from "./base.handler.interface";
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import HarvesterHandler from "./harvesterHandler";
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import HarvesterHandler from "./harvester.handler";
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import UpgraderHandler from "./upgrader.handler";
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export { RoleHandler, HarvesterHandler };
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export { RoleHandler, HarvesterHandler, UpgraderHandler };
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145
src/roleHandlers/upgrader.handler.ts
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145
src/roleHandlers/upgrader.handler.ts
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@@ -0,0 +1,145 @@
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import { getControllerById, getSourceById } from "utils/funcs/get_by_id";
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import { RoleHandler } from "./base.handler.interface";
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import { getNextEmptySpot, getPositionWithDelta, setSpotStatus, SourceSpotStatus } from "types/source";
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class UpgraderHandler extends RoleHandler {
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public static run(creep: Creep, state: GameState): GameState {
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switch (creep.memory.destination?.type) {
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case "controller":
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this.onControllerDestination(creep, state);
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break;
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case "source":
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this.onSourceDestination(creep, state);
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break;
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default:
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this.onFindNewSource(creep, state);
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break;
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}
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return state;
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}
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private static onFindNewSource(creep: Creep, state: GameState) {
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if (creep.memory.destination) {
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console.log(`Creep ${creep.name} already has a destination set.`);
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return; // Already has a destination, no need to find a new one
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}
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const sources = this.findClosestSource(creep, state);
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for (const source of sources) {
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const sourceState = state.sourcesStates[source.id];
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const emptySpot = getNextEmptySpot(sourceState.spots);
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if (emptySpot === null) {
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continue; // No empty spots available, skip to next source
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}
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setSpotStatus(
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sourceState.spots,
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emptySpot,
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SourceSpotStatus.OCCUPIED
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);
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creep.memory.destination = {
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id: source.id,
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type: "source",
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sourceSpot: emptySpot
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};
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return
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}
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console.log(`Creep ${creep.name} could not find a valid source.`);
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}
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private static onSourceDestination(creep: Creep, state: GameState) {
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if (!creep.memory.destination || creep.memory.destination.type !== "source") {
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console.log(`Creep ${creep.name} has no valid destination set.`);
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delete creep.memory.destination;
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return;
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}
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if (creep.store.getFreeCapacity(RESOURCE_ENERGY) === 0) {
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creep.memory.previousDestination = creep.memory.destination;
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if (!creep.room.controller) {
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console.log(`Creep ${creep.name} has no valid controller to upgrade.`);
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delete creep.memory.destination;
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return;
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}
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creep.memory.destination = {
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id: creep.room.controller.id,
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type: "controller"
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};
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return;
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}
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const source = getSourceById(creep.memory.destination.id);
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if (source === null) {
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console.log(`Source not found for creep: ${creep.name}`);
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return;
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}
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if (creep.harvest(source) === ERR_NOT_IN_RANGE) {
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const sourceSpotPosition = getPositionWithDelta(
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source.pos, creep.memory.destination.sourceSpot
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)
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creep.moveTo(sourceSpotPosition, { reusePath: 10, visualizePathStyle: { stroke: '#ffffff', lineStyle: 'dashed', strokeWidth: 0.1 } });
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}
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}
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private static onControllerDestination(creep: Creep, state: GameState) {
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if (!!creep.memory.previousDestination && creep.memory.previousDestination.type === "source") {
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setSpotStatus(
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state.sourcesStates[creep.memory.previousDestination.id].spots,
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creep.memory.previousDestination.sourceSpot,
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SourceSpotStatus.EMPTY
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);
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delete creep.memory.previousDestination; // Clear previous destination if it exists
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}
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if (creep.memory.destination === undefined) {
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if (!creep.room.controller) {
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console.log(`Creep ${creep.name} has no valid controller to upgrade.`);
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delete creep.memory.destination;
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return;
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}
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creep.memory.destination = {
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id: creep.room.controller.id,
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type: "controller"
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}
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}
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if (creep.store.getUsedCapacity(RESOURCE_ENERGY) === 0) {
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delete creep.memory.destination;
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return;
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}
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const controller = getControllerById(creep.memory.destination.id);
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if (!controller) {
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console.log(`Spawn not found for creep: ${creep.name}`);
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return;
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}
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if (creep.upgradeController(controller) === ERR_NOT_IN_RANGE) {
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creep.moveTo(controller, { reusePath: 10, visualizePathStyle: { stroke: '#ffffff', lineStyle: 'dashed', strokeWidth: 0.1 } });
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}
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}
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private static findClosestSource(creep: Creep, state: GameState): Source[] {
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const sources = Object.keys(state.sourcesStates)
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.map(sourceId => getSourceById(sourceId))
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.filter(source => source !== null)
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.sort((a, b) => creep.pos.getRangeTo(a) - creep.pos.getRangeTo(b));
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return sources as Source[];
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}
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}
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export default UpgraderHandler;
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@@ -1,4 +1,4 @@
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import { HarvesterHandler, RoleHandler } from "roleHandlers";
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import { HarvesterHandler, RoleHandler, UpgraderHandler } from "roleHandlers";
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import { PositionDelta } from "./source";
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import { PositionDelta } from "./source";
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export type RoleDefinition = {
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export type RoleDefinition = {
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@@ -18,7 +18,7 @@ export const CreepRoles = {
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upgrader: {
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upgrader: {
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name: "upgrader",
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name: "upgrader",
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body: [WORK, CARRY, MOVE],
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body: [WORK, CARRY, MOVE],
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handler: HarvesterHandler,
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handler: UpgraderHandler,
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priority: 2
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priority: 2
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},
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},
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builder: {
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builder: {
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@@ -47,6 +47,11 @@ export type SourceDestination = {
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sourceSpot: PositionDelta; // Position delta for the source spot
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sourceSpot: PositionDelta; // Position delta for the source spot
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}
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}
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export type ControllerDestination = {
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id: string; // ID of the controller
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type: "controller";
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}
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export type CreepDestination = SpawnDestination | SourceDestination;
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export type CreepDestination = SpawnDestination | SourceDestination | ControllerDestination;
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@@ -24,8 +24,8 @@ export type GameConfig = {
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export const DEFAULT_GAME_CONFIG: GameConfig = {
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export const DEFAULT_GAME_CONFIG: GameConfig = {
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maxCreeps: 15,
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maxCreeps: 15,
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minCreepsPerRole: {
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minCreepsPerRole: {
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harvester: 15,
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harvester: 5,
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upgrader: 0,
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upgrader: 3,
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builder: 0
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builder: 0
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}
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}
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};
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};
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@@ -28,3 +28,19 @@ export const getSpawnById = (spawnId: string): StructureSpawn | null => {
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return spawn;
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return spawn;
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}
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}
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export const getControllerById = (controllerId: string): StructureController | null => {
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if (!controllerId) {
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console.log("getControllerById called with an empty or undefined controllerId.");
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return null;
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}
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const controller = Game.getObjectById<StructureController>(controllerId);
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if (!controller) {
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console.log(`No controller found with ID: ${controllerId}`);
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return null;
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}
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return controller;
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}
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