Implements Upgrader Handler Method For Cleanup
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@@ -5,7 +5,16 @@ import { getNextEmptySpot, getPositionWithDelta, setSpotStatus, SourceSpotStatus
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class UpgraderHandler extends RoleHandler {
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class UpgraderHandler extends RoleHandler {
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public static destroy(creepMemory: CreepMemory, state: GameState): void {}
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public static destroy(creepMemory: CreepMemory, state: GameState): void {
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if (creepMemory.destination?.type === "source") {
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this.releaseSourceSpot(creepMemory.destination, state);
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delete creepMemory.destination; // Clear destination after releasing the spot
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}
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if (creepMemory.previousDestination?.type === "source") {
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this.releaseSourceSpot(creepMemory.previousDestination, state);
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delete creepMemory.previousDestination; // Clear previous destination after releasing the spot
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}
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}
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public static run(creep: Creep, state: GameState): GameState {
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public static run(creep: Creep, state: GameState): GameState {
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this.validateCreepMemory(creep, state);
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this.validateCreepMemory(creep, state);
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@@ -148,6 +157,24 @@ class UpgraderHandler extends RoleHandler {
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return sources as Source[];
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return sources as Source[];
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}
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}
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private static releaseSourceSpot(destination: SourceDestination, state: GameState) {
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if (!destination || destination.type !== "source") {
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return; // Not a source destination, nothing to release
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}
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const sourceState = state.sourcesStates[destination.id];
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if (!sourceState) {
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console.log(`Source state not found for ID: ${destination.id}`);
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return;
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}
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setSpotStatus(
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sourceState.spots,
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destination.sourceSpot,
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SourceSpotStatus.EMPTY
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);
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}
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}
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}
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@@ -16,9 +16,13 @@ class SpawnHandler {
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for(const name in Memory.creeps) {
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for(const name in Memory.creeps) {
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if (!Game.creeps[name]) {
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if (!Game.creeps[name]) {
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console.log(`Creep ${name} is dead, cleaning up memory.`);
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const roleDefinition = CreepRoles[Memory.creeps[name].role as CreepRole];
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const roleDefinition = CreepRoles[Memory.creeps[name].role as CreepRole];
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roleDefinition.handler.destroy(Memory.creeps[name], state);
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roleDefinition.handler.destroy(Memory.creeps[name], state);
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delete Memory.creeps[name]; // Clean up memory for dead creeps
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delete Memory.creeps[name]; // Clean up memory for dead creeps
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continue; // Skip to the next creep
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}
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}
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const creep = Game.creeps[name];
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const creep = Game.creeps[name];
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@@ -22,10 +22,10 @@ export type GameConfig = {
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* @type {GameConfig}
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* @type {GameConfig}
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*/
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*/
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export const DEFAULT_GAME_CONFIG: GameConfig = {
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export const DEFAULT_GAME_CONFIG: GameConfig = {
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maxCreeps: 100,
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maxCreeps: 10,
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minCreepsPerRole: {
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minCreepsPerRole: {
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harvester: 3,
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harvester: 3,
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upgrader: 20,
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upgrader: 7,
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builder: 0
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builder: 0
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}
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}
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};
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};
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