Better Typing for Positions and Formats Code
This commit is contained in:
@@ -38,6 +38,14 @@ module.exports = defineConfig([{
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"rules": {
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"@typescript-eslint/no-namespace": "off",
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"@typescript-eslint/no-explicit-any": "off",
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"@typescript-eslint/no-unused-vars": [
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"error",
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{
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"argsIgnorePattern": "^_",
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"varsIgnorePattern": "^_",
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"caughtErrorsIgnorePattern": "^_"
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}
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],
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},
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}, {
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languageOptions: {
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@@ -50,4 +58,4 @@ module.exports = defineConfig([{
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},
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files: ["**/.eslintrc.{js,cjs}"],
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}]);
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}]);
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@@ -1,14 +1,20 @@
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import { CreepRequisition, CreepRole, CreepRoles, RoleDefinition } from "types/creeps";
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import { DEFAULT_GAME_CONFIG } from "types/gameConfig";
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import { createSourcePositionMatrix, forEachMatrixSpot, getPositionWithDelta, setSpotStatus, SourceSpotStatus } from "types/source";
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import { checkPositionWalkable } from "utils/funcs/checkPosition";
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import { get_role_cost as get_role_cost } from "utils/funcs/getRoleCost";
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import {
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createSourcePositionMatrix,
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forEachMatrixSpot,
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getPositionWithDelta,
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PositionSpotStatus,
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setSpotStatus
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} from "utils/positions";
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class RoomRunner {
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public static run(room: Room, state: GameState): GameState {
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this.updateSpawnState(room, state);
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for(const name in this.getRoomCreeps(room)) {
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for (const name in this.getRoomCreeps(room)) {
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if (!Game.creeps[name]) {
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console.log(`Creep ${name} is dead, cleaning up memory.`);
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@@ -49,29 +55,29 @@ class RoomRunner {
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const sources = room.find(FIND_SOURCES);
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if (!state.sourcesStates) {
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state.sourcesStates = {};
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state.maxHarvesters = 0
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state.maxHarvesters = 0;
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}
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for (const source of sources) {
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const sourceId = source.id.toString();
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if (!state.sourcesStates[sourceId]) {
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state.sourcesStates[sourceId] = {
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"id": sourceId,
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"pos": source.pos,
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"spots": createSourcePositionMatrix(),
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id: sourceId,
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pos: source.pos,
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spots: createSourcePositionMatrix()
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};
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forEachMatrixSpot(state.sourcesStates[sourceId].spots, (delta, status) => {
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if (status !== SourceSpotStatus.UNKNOWN) {
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if (status !== PositionSpotStatus.UNKNOWN) {
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return; // Skip known spots
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}
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const pos = getPositionWithDelta(source.pos, delta);
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if (checkPositionWalkable(pos)) {
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setSpotStatus(state.sourcesStates[sourceId].spots, delta, SourceSpotStatus.EMPTY);
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setSpotStatus(state.sourcesStates[sourceId].spots, delta, PositionSpotStatus.EMPTY);
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state.maxHarvesters = state.maxHarvesters + 1;
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} else {
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setSpotStatus(state.sourcesStates[sourceId].spots, delta, SourceSpotStatus.INVALID);
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setSpotStatus(state.sourcesStates[sourceId].spots, delta, PositionSpotStatus.INVALID);
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}
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})
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});
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}
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}
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}
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@@ -1,6 +1,6 @@
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import { CreepDestination } from "types/creeps";
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import { SourcePositionMatrix, SourceSpotStatus } from "./types/source";
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import RoomRunner from "RoomRunner";
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import { PositionMatrix } from "utils/positions";
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declare global {
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/*
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@@ -13,7 +13,7 @@ declare global {
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*/
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interface SourceState {
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id: string;
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spots: SourcePositionMatrix;
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spots: PositionMatrix;
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pos: RoomPosition;
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}
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@@ -46,13 +46,13 @@ declare global {
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}
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}
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export const loop = () => {
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Memory.roomStateRegistry = Memory.roomStateRegistry || {};
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for (const roomName of Object.keys(Game.rooms)) {
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Memory.roomStateRegistry[roomName] = RoomRunner.run(
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Game.rooms[roomName], Memory.roomStateRegistry[roomName] || {}
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Game.rooms[roomName],
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Memory.roomStateRegistry[roomName] || {}
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);
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}
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};
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@@ -1,4 +1,12 @@
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export abstract class RoleHandler {
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static destroy(creepMemory: CreepMemory, state: GameState): void {};
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static run(creep: Creep, state: GameState): GameState {};
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public static destroy(_creepMemory: CreepMemory, _state: GameState): void {
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// Default implementation does nothing
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// Subclasses should override this method
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}
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public static run(_creep: Creep, state: GameState): GameState {
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// Default implementation returns state unchanged
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// Subclasses should override this method
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return state;
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}
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}
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@@ -1,9 +1,7 @@
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import { getSourceById, getSpawnById } from "utils/funcs/getById";
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import { RoleHandler } from "./BaseHandler.interface";
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import { getNextEmptySpot, getPositionWithDelta, setSpotStatus, SourceSpotStatus } from "types/source";
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import { SourceDestination } from "types/creeps";
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import { getNextEmptySpot, getPositionWithDelta, PositionSpotStatus, setSpotStatus } from "utils/positions";
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class HarvesterHandler extends RoleHandler {
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public static destroy(creepMemory: CreepMemory, state: GameState): void {
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@@ -40,7 +38,7 @@ class HarvesterHandler extends RoleHandler {
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setSpotStatus(
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state.sourcesStates[creep.memory.previousDestination.id].spots,
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creep.memory.previousDestination.sourceSpot,
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SourceSpotStatus.EMPTY
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PositionSpotStatus.EMPTY
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);
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delete creep.memory.previousDestination;
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}
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@@ -80,23 +78,19 @@ class HarvesterHandler extends RoleHandler {
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continue; // No empty spots available, skip to next source
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}
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setSpotStatus(
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sourceState.spots,
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emptySpot,
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SourceSpotStatus.OCCUPIED
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);
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setSpotStatus(sourceState.spots, emptySpot, PositionSpotStatus.OCCUPIED);
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creep.memory.destination = {
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id: source.id,
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type: "source",
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sourceSpot: emptySpot
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};
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return
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return;
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}
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console.log(`Creep ${creep.name} could not find a valid source.`);
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}
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private static onSourceDestination(creep: Creep, state: GameState) {
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private static onSourceDestination(creep: Creep, _state: GameState) {
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if (!creep.memory.destination || creep.memory.destination.type !== "source") {
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console.log(`Creep ${creep.name} has no valid destination set.`);
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delete creep.memory.destination;
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@@ -110,19 +104,20 @@ class HarvesterHandler extends RoleHandler {
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}
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if (creep.harvest(source) === ERR_NOT_IN_RANGE) {
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const sourceSpotPosition = getPositionWithDelta(
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source.pos, creep.memory.destination.sourceSpot
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)
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creep.moveTo(sourceSpotPosition, { reusePath: 10, visualizePathStyle: { stroke: '#ffffff', lineStyle: 'dashed', strokeWidth: 0.1 } });
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const sourceSpotPosition = getPositionWithDelta(source.pos, creep.memory.destination.sourceSpot);
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creep.moveTo(sourceSpotPosition, {
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reusePath: 10,
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visualizePathStyle: { stroke: "#ffffff", lineStyle: "dashed", strokeWidth: 0.1 }
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});
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}
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}
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private static onSpawnDestination(creep: Creep, state: GameState) {
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private static onSpawnDestination(creep: Creep, _state: GameState) {
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if (creep.memory.destination === undefined) {
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creep.memory.destination = {
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id: creep.memory.spawnId,
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type: "spawn"
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}
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};
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}
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const spawn = getSpawnById(creep.memory.destination.id);
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@@ -132,12 +127,13 @@ class HarvesterHandler extends RoleHandler {
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}
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if (creep.transfer(spawn, RESOURCE_ENERGY) === ERR_NOT_IN_RANGE) {
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creep.moveTo(spawn, { reusePath: 10, visualizePathStyle: { stroke: '#ffffff', lineStyle: 'dashed', strokeWidth: 0.1 } });
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creep.moveTo(spawn, {
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reusePath: 10,
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visualizePathStyle: { stroke: "#ffffff", lineStyle: "dashed", strokeWidth: 0.1 }
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});
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}
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}
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private static findClosestSource(creep: Creep, state: GameState): Source[] {
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const sources = Object.keys(state.sourcesStates)
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.map(sourceId => getSourceById(sourceId))
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@@ -158,16 +154,8 @@ class HarvesterHandler extends RoleHandler {
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return;
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}
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setSpotStatus(
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sourceState.spots,
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destination.sourceSpot,
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SourceSpotStatus.EMPTY
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);
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setSpotStatus(sourceState.spots, destination.sourceSpot, PositionSpotStatus.EMPTY);
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}
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}
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export default HarvesterHandler;
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@@ -3,7 +3,4 @@ import { RoleHandler } from "./BaseHandler.interface";
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import HarvesterHandler from "./harvester.handler";
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import UpgraderHandler from "./upgrader.handler";
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export { RoleHandler, HarvesterHandler, UpgraderHandler };
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@@ -1,8 +1,7 @@
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import { getControllerById, getSourceById } from "utils/funcs/getById";
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import { RoleHandler } from "./BaseHandler.interface";
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import { getNextEmptySpot, getPositionWithDelta, setSpotStatus, SourceSpotStatus } from "types/source";
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import { getNextEmptySpot, PositionSpotStatus, setSpotStatus, getPositionWithDelta } from "utils/positions";
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import { SourceDestination } from "types/creeps";
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class UpgraderHandler extends RoleHandler {
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public static destroy(creepMemory: CreepMemory, state: GameState): void {
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@@ -39,7 +38,7 @@ class UpgraderHandler extends RoleHandler {
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setSpotStatus(
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state.sourcesStates[creep.memory.previousDestination.id].spots,
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creep.memory.previousDestination.sourceSpot,
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SourceSpotStatus.EMPTY
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PositionSpotStatus.EMPTY
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);
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delete creep.memory.previousDestination;
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}
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@@ -86,23 +85,19 @@ class UpgraderHandler extends RoleHandler {
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continue; // No empty spots available, skip to next source
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}
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setSpotStatus(
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sourceState.spots,
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emptySpot,
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SourceSpotStatus.OCCUPIED
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);
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setSpotStatus(sourceState.spots, emptySpot, PositionSpotStatus.OCCUPIED);
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creep.memory.destination = {
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id: source.id,
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type: "source",
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sourceSpot: emptySpot
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};
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return
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return;
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}
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console.log(`Creep ${creep.name} could not find a valid source.`);
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}
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private static onSourceDestination(creep: Creep, state: GameState) {
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private static onSourceDestination(creep: Creep, _state: GameState) {
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if (!creep.memory.destination || creep.memory.destination.type !== "source") {
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console.log(`Creep ${creep.name} has no valid destination set.`);
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delete creep.memory.destination;
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@@ -116,14 +111,15 @@ class UpgraderHandler extends RoleHandler {
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}
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if (creep.harvest(source) === ERR_NOT_IN_RANGE) {
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const sourceSpotPosition = getPositionWithDelta(
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source.pos, creep.memory.destination.sourceSpot
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)
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creep.moveTo(sourceSpotPosition, { reusePath: 10, visualizePathStyle: { stroke: '#ffffff', lineStyle: 'dashed', strokeWidth: 0.1 } });
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const sourceSpotPosition = getPositionWithDelta(source.pos, creep.memory.destination.sourceSpot);
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creep.moveTo(sourceSpotPosition, {
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reusePath: 10,
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visualizePathStyle: { stroke: "#ffffff", lineStyle: "dashed", strokeWidth: 0.1 }
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});
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}
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}
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private static onControllerDestination(creep: Creep, state: GameState) {
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private static onControllerDestination(creep: Creep, _state: GameState) {
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if (creep.memory.destination === undefined) {
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if (!creep.room.controller) {
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console.log(`Creep ${creep.name} has no valid controller to upgrade.`);
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@@ -133,7 +129,7 @@ class UpgraderHandler extends RoleHandler {
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creep.memory.destination = {
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id: creep.room.controller.id,
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type: "controller"
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}
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};
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}
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const controller = getControllerById(creep.memory.destination.id);
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@@ -143,12 +139,13 @@ class UpgraderHandler extends RoleHandler {
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}
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if (creep.upgradeController(controller) === ERR_NOT_IN_RANGE) {
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creep.moveTo(controller, { reusePath: 10, visualizePathStyle: { stroke: '#ffffff', lineStyle: 'dashed', strokeWidth: 0.1 } });
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creep.moveTo(controller, {
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reusePath: 10,
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visualizePathStyle: { stroke: "#ffffff", lineStyle: "dashed", strokeWidth: 0.1 }
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});
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}
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}
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private static findClosestSource(creep: Creep, state: GameState): Source[] {
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const sources = Object.keys(state.sourcesStates)
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.map(sourceId => getSourceById(sourceId))
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@@ -169,16 +166,8 @@ class UpgraderHandler extends RoleHandler {
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return;
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}
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setSpotStatus(
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sourceState.spots,
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destination.sourceSpot,
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SourceSpotStatus.EMPTY
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);
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setSpotStatus(sourceState.spots, destination.sourceSpot, PositionSpotStatus.EMPTY);
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}
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}
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export default UpgraderHandler;
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@@ -1,5 +1,5 @@
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import { HarvesterHandler, RoleHandler, UpgraderHandler } from "roleHandlers";
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import { PositionDelta } from "./source";
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import { PositionDelta } from "utils/positions";
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export type RoleDefinition = {
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name: string;
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@@ -33,35 +33,29 @@ export type CreepRole = keyof typeof CreepRoles;
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export type CreepRequisition = Record<CreepRole, number>;
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export type SpawnDestination = {
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id: string; // ID of the spawn
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type: "spawn";
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}
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};
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export type SourceDestination = {
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id: string; // ID of the source
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type: "source";
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sourceSpot: PositionDelta; // Position delta for the source spot
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}
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};
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export type ControllerDestination = {
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id: string; // ID of the controller
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type: "controller";
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}
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};
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export type ConstructionSiteDestination = {
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id: string; // ID of the construction site
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type: "constructionSite";
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}
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export type CreepDestination = (
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SpawnDestination |
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SourceDestination |
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ControllerDestination |
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ConstructionSiteDestination
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);
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};
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export type CreepDestination =
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| SpawnDestination
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| SourceDestination
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| ControllerDestination
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| ConstructionSiteDestination;
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@@ -1,81 +0,0 @@
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export const SourceSpotStatus = {
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INVALID: "-2",
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CENTER: "-1",
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UNKNOWN: "0",
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EMPTY: "1",
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OCCUPIED: "2",
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} as const;
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export type SourceSpotStatus = (typeof SourceSpotStatus)[keyof typeof SourceSpotStatus];
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|
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export type PositionDeltaValue = -1 | 0 | 1;
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|
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export type PositionDelta = 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9;
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|
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export type SourcePositionMatrix = {
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locked: boolean;
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data: [
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SourceSpotStatus, SourceSpotStatus, SourceSpotStatus,
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SourceSpotStatus, SourceSpotStatus, SourceSpotStatus,
|
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SourceSpotStatus, SourceSpotStatus, SourceSpotStatus
|
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];
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}
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|
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|
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type MatrixPoint = {
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x: PositionDeltaValue;
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y: PositionDeltaValue;
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}
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const indexToMatrixPoint = (index: number): MatrixPoint => {
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// where the 0,0 point is the center of the matrix and -1, -1 is the top-left corner
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const x = ((index % 3) - 1) as PositionDeltaValue; // Convert index to x coordinate (-1, 0, 1)
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const y = (Math.floor(index / 3) - 1) as PositionDeltaValue; // Convert index to y coordinate (-1, 0, 1)
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return { x, y };
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}
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|
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export const createSourcePositionMatrix = () : SourcePositionMatrix => {
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return {
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locked: false,
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data: [
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SourceSpotStatus.UNKNOWN, SourceSpotStatus.UNKNOWN, SourceSpotStatus.UNKNOWN,
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SourceSpotStatus.UNKNOWN, SourceSpotStatus.CENTER, SourceSpotStatus.UNKNOWN,
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SourceSpotStatus.UNKNOWN, SourceSpotStatus.UNKNOWN, SourceSpotStatus.UNKNOWN
|
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]
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};
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}
|
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|
||||
|
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export const getNextEmptySpot = (matrix: SourcePositionMatrix): PositionDelta | null => {
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const index = matrix.data.findIndex( status => status === SourceSpotStatus.EMPTY);
|
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|
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if (index === -1) {
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return null; // No empty spot found
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}
|
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|
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return index as PositionDelta; // Convert index to PositionDelta
|
||||
};
|
||||
|
||||
|
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export const setSpotStatus = (matrix: SourcePositionMatrix, delta: PositionDelta, status: SourceSpotStatus): void => {
|
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matrix.data[delta as number] = status;
|
||||
}
|
||||
|
||||
|
||||
export const getPositionWithDelta = (pos: RoomPosition, delta: PositionDelta): RoomPosition => {
|
||||
const matrixPoint = indexToMatrixPoint(delta as number);
|
||||
return new RoomPosition(
|
||||
pos.x + matrixPoint.x,
|
||||
pos.y + matrixPoint.y,
|
||||
pos.roomName
|
||||
);
|
||||
}
|
||||
|
||||
export const forEachMatrixSpot = (matrix: SourcePositionMatrix, callback: (delta: PositionDelta, status: SourceSpotStatus) => void): void => {
|
||||
for (const index in matrix.data) {
|
||||
callback(index as PositionDelta, matrix.data[index]);
|
||||
}
|
||||
};
|
||||
@@ -1,5 +1,5 @@
|
||||
export const checkPositionWalkable = (pos: RoomPosition) => {
|
||||
// Check if the position is not obstructed by a wall
|
||||
const terrain = pos.lookFor(LOOK_TERRAIN);
|
||||
return terrain.length === 0 || terrain[0] !== 'wall'
|
||||
}
|
||||
return terrain.length === 0 || terrain[0] !== "wall";
|
||||
};
|
||||
|
||||
@@ -11,8 +11,7 @@ export const getSourceById = (sourceId: string): Source | null => {
|
||||
}
|
||||
|
||||
return source;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
export const getSpawnById = (spawnId: string): StructureSpawn | null => {
|
||||
if (!spawnId) {
|
||||
@@ -27,8 +26,7 @@ export const getSpawnById = (spawnId: string): StructureSpawn | null => {
|
||||
}
|
||||
|
||||
return spawn;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
export const getControllerById = (controllerId: string): StructureController | null => {
|
||||
if (!controllerId) {
|
||||
@@ -43,4 +41,4 @@ export const getControllerById = (controllerId: string): StructureController | n
|
||||
}
|
||||
|
||||
return controller;
|
||||
}
|
||||
};
|
||||
|
||||
21
src/utils/positions/index.ts
Normal file
21
src/utils/positions/index.ts
Normal file
@@ -0,0 +1,21 @@
|
||||
import { PositionSpotStatus, PositionDeltaValue, PositionMatrix, PositionDelta } from "./position.types";
|
||||
|
||||
import {
|
||||
createSourcePositionMatrix,
|
||||
forEachMatrixSpot,
|
||||
getNextEmptySpot,
|
||||
setSpotStatus,
|
||||
getPositionWithDelta
|
||||
} from "./position.funcs";
|
||||
|
||||
export {
|
||||
PositionSpotStatus,
|
||||
PositionDeltaValue,
|
||||
PositionMatrix,
|
||||
PositionDelta,
|
||||
createSourcePositionMatrix,
|
||||
forEachMatrixSpot,
|
||||
getNextEmptySpot,
|
||||
setSpotStatus,
|
||||
getPositionWithDelta
|
||||
};
|
||||
88
src/utils/positions/position.funcs.ts
Normal file
88
src/utils/positions/position.funcs.ts
Normal file
@@ -0,0 +1,88 @@
|
||||
import { PositionDelta, PositionDeltaValue, PositionMatrix, PositionSpotStatus } from "./position.types";
|
||||
|
||||
/**
|
||||
* Represents a point in the matrix with x and y coordinates.
|
||||
*/
|
||||
type MatrixPoint = {
|
||||
x: PositionDeltaValue;
|
||||
y: PositionDeltaValue;
|
||||
};
|
||||
|
||||
/**
|
||||
* Converts a matrix index to a matrix point.
|
||||
*/
|
||||
const indexToMatrixPoint = (index: number): MatrixPoint => {
|
||||
// where the 0,0 point is the center of the matrix and -1, -1 is the top-left corner
|
||||
const x = ((index % 3) - 1) as PositionDeltaValue; // Convert index to x coordinate (-1, 0, 1)
|
||||
const y = (Math.floor(index / 3) - 1) as PositionDeltaValue; // Convert index to y coordinate (-1, 0, 1)
|
||||
return { x, y };
|
||||
};
|
||||
|
||||
/**
|
||||
* Creates a source position matrix with a default value.
|
||||
* The center of the matrix is always `PositionSpotStatus.CENTER`.
|
||||
* The default value is used for all other spots.
|
||||
*/
|
||||
export const createSourcePositionMatrix = (default_value?: PositionSpotStatus): PositionMatrix => {
|
||||
const center_value = PositionSpotStatus.CENTER;
|
||||
|
||||
default_value = default_value || PositionSpotStatus.UNKNOWN;
|
||||
|
||||
return [
|
||||
default_value,
|
||||
default_value,
|
||||
default_value,
|
||||
default_value,
|
||||
center_value,
|
||||
default_value,
|
||||
default_value,
|
||||
default_value,
|
||||
default_value
|
||||
];
|
||||
};
|
||||
|
||||
/**
|
||||
* Gets the next empty spot in the matrix.
|
||||
*/
|
||||
export const getNextEmptySpot = (matrix: PositionMatrix): PositionDelta | null => {
|
||||
const index = matrix.findIndex(status => status === PositionSpotStatus.EMPTY);
|
||||
|
||||
if (index === -1) {
|
||||
return null; // No empty spot found
|
||||
}
|
||||
|
||||
return index as PositionDelta; // Convert index to PositionDelta
|
||||
};
|
||||
|
||||
/**
|
||||
* Sets the status of a spot in the matrix.
|
||||
* Throws an error if the delta is out of bounds.
|
||||
*/
|
||||
export const setSpotStatus = (matrix: PositionMatrix, delta: PositionDelta, status: PositionSpotStatus): void => {
|
||||
if (delta < 0 || delta >= matrix.length) {
|
||||
throw new Error(`Invalid delta: ${delta}. Must be between 0 and ${matrix.length - 1}.`);
|
||||
}
|
||||
matrix[delta] = status;
|
||||
};
|
||||
|
||||
/**
|
||||
* Gets the position with a delta applied to the given RoomPosition.
|
||||
*/
|
||||
export const getPositionWithDelta = (pos: RoomPosition, delta: PositionDelta): RoomPosition => {
|
||||
const matrixPoint = indexToMatrixPoint(delta as number);
|
||||
return new RoomPosition(pos.x + matrixPoint.x, pos.y + matrixPoint.y, pos.roomName);
|
||||
};
|
||||
|
||||
/**
|
||||
* Iterates over each spot in the matrix and applies the callback function.
|
||||
* The callback receives the delta (index) and the status of the spot.
|
||||
*/
|
||||
export const forEachMatrixSpot = (
|
||||
matrix: PositionMatrix,
|
||||
callback: (delta: PositionDelta, status: PositionSpotStatus) => void
|
||||
): void => {
|
||||
for (const index in matrix) {
|
||||
const positionIndex = Number(index);
|
||||
callback(positionIndex as PositionDelta, matrix[positionIndex]);
|
||||
}
|
||||
};
|
||||
37
src/utils/positions/position.types.ts
Normal file
37
src/utils/positions/position.types.ts
Normal file
@@ -0,0 +1,37 @@
|
||||
/**
|
||||
* Represents the status of a position spot
|
||||
*/
|
||||
export const PositionSpotStatus = {
|
||||
INVALID: "-2",
|
||||
CENTER: "-1",
|
||||
UNKNOWN: "0",
|
||||
EMPTY: "1",
|
||||
OCCUPIED: "2"
|
||||
} as const;
|
||||
|
||||
export type PositionSpotStatus = (typeof PositionSpotStatus)[keyof typeof PositionSpotStatus];
|
||||
|
||||
/**
|
||||
* Represents dislocation to be applied a axis to a position relative to a source or a point of interest.
|
||||
*/
|
||||
export type PositionDeltaValue = -1 | 0 | 1;
|
||||
|
||||
/**
|
||||
* Represents a matrix of positions around a source or a point of interest.
|
||||
* The matrix is a 3x3 grid where the center is the point of interest.
|
||||
* The center should always be `PositionSpotStatus.CENTER`.
|
||||
*/
|
||||
export type PositionMatrix = [
|
||||
PositionSpotStatus,
|
||||
PositionSpotStatus,
|
||||
PositionSpotStatus,
|
||||
PositionSpotStatus,
|
||||
PositionSpotStatus,
|
||||
PositionSpotStatus,
|
||||
PositionSpotStatus,
|
||||
PositionSpotStatus,
|
||||
PositionSpotStatus
|
||||
];
|
||||
|
||||
// Valid indices for the 3x3 matrix (0-8)
|
||||
export type PositionDelta = 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8;
|
||||
Reference in New Issue
Block a user