Better RoomRunner

This commit is contained in:
2025-07-15 19:36:25 -03:00
parent fb689cc300
commit be66fe0822
7 changed files with 212 additions and 155 deletions

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import { CreepRequisition, CreepRole, CreepRoles } from "types/creeps";
import { DEFAULT_GAME_CONFIG } from "types/gameConfig";
import { get_role_cost } from "utils/funcs/getRoleCost";
import { getRoomCreeps } from "utils/funcs/getRoomCreeps";
import { sortCreepRolesByPriority } from "utils/funcs/sortCreepRolesByPriority";
class RequisitionsManager {
public static validateState(room: Room, state: GameState): GameState {
const creepRequisition = this.getRoomRequisition(room);
if (Object.values(creepRequisition).every(count => count <= 0)) {
return state;
}
const totalCreeps = Object.values(room.find(FIND_MY_CREEPS)).length;
if (totalCreeps >= state.maxHarvesters) {
return state; // No need to spawn more creeps
}
for (const spawn of room.find(FIND_MY_SPAWNS)) {
const requestResult = this.fulfillSpawnRequisition(spawn, creepRequisition);
if (requestResult) {
console.log(`Spawn ${spawn.name} has fulfilled a creep requisition.`);
} else {
console.log(`Spawn ${spawn.name} could not fulfill any creep requisition.`);
}
}
return state;
}
private static fulfillSpawnRequisition(spawn: StructureSpawn, creepRequisition: CreepRequisition): boolean {
if (spawn.spawning) {
return false;
}
const rolesToSpawn = sortCreepRolesByPriority(creepRequisition);
for (const role of rolesToSpawn) {
if (spawn.store[RESOURCE_ENERGY] < get_role_cost(role)) {
continue;
}
const newName = `${role.name}_${Game.time}`;
const spawnResult = spawn.spawnCreep(role.body, newName, {
memory: {
role: role.name,
room: spawn.room.name,
spawnId: spawn.id,
working: false
}
});
if (spawnResult === OK) {
console.log(`Spawn ${spawn.name} successfully spawned a new ${role.name}: ${newName}.`);
return true; // Exit after spawning one creep
} else {
console.error(`Spawn ${spawn.name} failed to spawn a new ${role.name}: ${spawnResult}`);
}
}
return false; // No creeps were spawned
}
private static getRoomRequisition(room: Room): CreepRequisition {
const creepCounts: Record<string, number> = {};
for (const creepMemory of Object.values(getRoomCreeps(room))) {
const role = creepMemory.role;
creepCounts[role] = (creepCounts[role] || 0) + 1;
}
const requisition: CreepRequisition = {
harvester: 0,
upgrader: 0,
builder: 0
};
for (const role in DEFAULT_GAME_CONFIG.minCreepsPerRole) {
if (!(role in CreepRoles)) {
console.log(`Unknown creep role: ${role}`);
continue;
}
const roleType = role as CreepRole;
requisition[roleType] = DEFAULT_GAME_CONFIG.minCreepsPerRole[roleType] - (creepCounts[role] || 0);
if (requisition[roleType] < 0) {
requisition[roleType] = 0; // Ensure we don't have negative requisitions
}
}
return requisition;
}
}
export default RequisitionsManager;