Implements Handler Method For Cleanup

This commit is contained in:
2025-07-12 18:53:39 -03:00
parent 2ce86cd784
commit c7eb577a63
5 changed files with 43 additions and 5 deletions

View File

@@ -1,3 +1,4 @@
export abstract class RoleHandler { export abstract class RoleHandler {
static destroy(creepMemory: CreepMemory, state: GameState): void {};
static run(creep: Creep, state: GameState): GameState {}; static run(creep: Creep, state: GameState): GameState {};
} }

View File

@@ -1,10 +1,22 @@
import { getSourceById, getSpawnById } from "utils/funcs/get_by_id"; import { getSourceById, getSpawnById } from "utils/funcs/get_by_id";
import { RoleHandler } from "./base.handler.interface"; import { RoleHandler } from "./base.handler.interface";
import { getNextEmptySpot, getPositionWithDelta, setSpotStatus, SourceSpotStatus } from "types/source"; import { getNextEmptySpot, getPositionWithDelta, setSpotStatus, SourceSpotStatus } from "types/source";
import { SourceDestination } from "types/creeps";
class HarvesterHandler extends RoleHandler { class HarvesterHandler extends RoleHandler {
public static destroy(creepMemory: CreepMemory, state: GameState): void {
if (creepMemory.destination?.type === "source") {
this.releaseSourceSpot(creepMemory.destination, state);
delete creepMemory.destination; // Clear destination after releasing the spot
}
if (creepMemory.previousDestination?.type === "source") {
this.releaseSourceSpot(creepMemory.previousDestination, state);
delete creepMemory.previousDestination; // Clear previous destination after releasing the spot
}
}
public static run(creep: Creep, state: GameState): GameState { public static run(creep: Creep, state: GameState): GameState {
this.validateCreepMemory(creep, state); this.validateCreepMemory(creep, state);
@@ -24,7 +36,7 @@ class HarvesterHandler extends RoleHandler {
} }
private static validateCreepMemory(creep: Creep, state: GameState) { private static validateCreepMemory(creep: Creep, state: GameState) {
if (!!creep.memory.previousDestination && creep.memory.previousDestination.type === "source") { if (creep.memory.previousDestination?.type === "source") {
setSpotStatus( setSpotStatus(
state.sourcesStates[creep.memory.previousDestination.id].spots, state.sourcesStates[creep.memory.previousDestination.id].spots,
creep.memory.previousDestination.sourceSpot, creep.memory.previousDestination.sourceSpot,
@@ -134,6 +146,24 @@ class HarvesterHandler extends RoleHandler {
return sources as Source[]; return sources as Source[];
} }
private static releaseSourceSpot(destination: SourceDestination, state: GameState) {
if (!destination || destination.type !== "source") {
return; // Not a source destination, nothing to release
}
const sourceState = state.sourcesStates[destination.id];
if (!sourceState) {
console.log(`Source state not found for ID: ${destination.id}`);
return;
}
setSpotStatus(
sourceState.spots,
destination.sourceSpot,
SourceSpotStatus.EMPTY
);
}
} }

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@@ -5,6 +5,8 @@ import { getNextEmptySpot, getPositionWithDelta, setSpotStatus, SourceSpotStatus
class UpgraderHandler extends RoleHandler { class UpgraderHandler extends RoleHandler {
public static destroy(creepMemory: CreepMemory, state: GameState): void {}
public static run(creep: Creep, state: GameState): GameState { public static run(creep: Creep, state: GameState): GameState {
this.validateCreepMemory(creep, state); this.validateCreepMemory(creep, state);

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@@ -14,7 +14,12 @@ class SpawnHandler {
public run(state: GameState): GameState { public run(state: GameState): GameState {
this.updateSpawnState(state); this.updateSpawnState(state);
for(const name in Game.creeps) { for(const name in Memory.creeps) {
if (!Game.creeps[name]) {
const roleDefinition = CreepRoles[Memory.creeps[name].role as CreepRole];
roleDefinition.handler.destroy(Memory.creeps[name], state);
delete Memory.creeps[name]; // Clean up memory for dead creeps
}
const creep = Game.creeps[name]; const creep = Game.creeps[name];
const roleDefinition = CreepRoles[creep.memory.role as CreepRole]; const roleDefinition = CreepRoles[creep.memory.role as CreepRole];

View File

@@ -22,10 +22,10 @@ export type GameConfig = {
* @type {GameConfig} * @type {GameConfig}
*/ */
export const DEFAULT_GAME_CONFIG: GameConfig = { export const DEFAULT_GAME_CONFIG: GameConfig = {
maxCreeps: 15, maxCreeps: 100,
minCreepsPerRole: { minCreepsPerRole: {
harvester: 2, harvester: 3,
upgrader: 5, upgrader: 20,
builder: 0 builder: 0
} }
}; };