Implements Handler Method For Cleanup
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@@ -1,3 +1,4 @@
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export abstract class RoleHandler {
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static destroy(creepMemory: CreepMemory, state: GameState): void {};
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static run(creep: Creep, state: GameState): GameState {};
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}
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@@ -1,10 +1,22 @@
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import { getSourceById, getSpawnById } from "utils/funcs/get_by_id";
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import { RoleHandler } from "./base.handler.interface";
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import { getNextEmptySpot, getPositionWithDelta, setSpotStatus, SourceSpotStatus } from "types/source";
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import { SourceDestination } from "types/creeps";
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class HarvesterHandler extends RoleHandler {
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public static destroy(creepMemory: CreepMemory, state: GameState): void {
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if (creepMemory.destination?.type === "source") {
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this.releaseSourceSpot(creepMemory.destination, state);
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delete creepMemory.destination; // Clear destination after releasing the spot
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}
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if (creepMemory.previousDestination?.type === "source") {
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this.releaseSourceSpot(creepMemory.previousDestination, state);
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delete creepMemory.previousDestination; // Clear previous destination after releasing the spot
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}
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}
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public static run(creep: Creep, state: GameState): GameState {
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this.validateCreepMemory(creep, state);
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@@ -24,7 +36,7 @@ class HarvesterHandler extends RoleHandler {
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}
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private static validateCreepMemory(creep: Creep, state: GameState) {
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if (!!creep.memory.previousDestination && creep.memory.previousDestination.type === "source") {
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if (creep.memory.previousDestination?.type === "source") {
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setSpotStatus(
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state.sourcesStates[creep.memory.previousDestination.id].spots,
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creep.memory.previousDestination.sourceSpot,
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@@ -134,6 +146,24 @@ class HarvesterHandler extends RoleHandler {
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return sources as Source[];
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}
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private static releaseSourceSpot(destination: SourceDestination, state: GameState) {
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if (!destination || destination.type !== "source") {
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return; // Not a source destination, nothing to release
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}
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const sourceState = state.sourcesStates[destination.id];
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if (!sourceState) {
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console.log(`Source state not found for ID: ${destination.id}`);
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return;
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}
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setSpotStatus(
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sourceState.spots,
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destination.sourceSpot,
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SourceSpotStatus.EMPTY
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);
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}
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}
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@@ -5,6 +5,8 @@ import { getNextEmptySpot, getPositionWithDelta, setSpotStatus, SourceSpotStatus
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class UpgraderHandler extends RoleHandler {
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public static destroy(creepMemory: CreepMemory, state: GameState): void {}
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public static run(creep: Creep, state: GameState): GameState {
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this.validateCreepMemory(creep, state);
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@@ -14,7 +14,12 @@ class SpawnHandler {
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public run(state: GameState): GameState {
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this.updateSpawnState(state);
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for(const name in Game.creeps) {
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for(const name in Memory.creeps) {
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if (!Game.creeps[name]) {
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const roleDefinition = CreepRoles[Memory.creeps[name].role as CreepRole];
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roleDefinition.handler.destroy(Memory.creeps[name], state);
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delete Memory.creeps[name]; // Clean up memory for dead creeps
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}
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const creep = Game.creeps[name];
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const roleDefinition = CreepRoles[creep.memory.role as CreepRole];
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@@ -22,10 +22,10 @@ export type GameConfig = {
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* @type {GameConfig}
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*/
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export const DEFAULT_GAME_CONFIG: GameConfig = {
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maxCreeps: 15,
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maxCreeps: 100,
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minCreepsPerRole: {
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harvester: 2,
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upgrader: 5,
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harvester: 3,
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upgrader: 20,
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builder: 0
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}
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};
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