feat: better code formatting

This commit is contained in:
2026-04-23 23:03:00 -03:00
parent a3841bd173
commit e18980938e
37 changed files with 1691 additions and 7930 deletions

View File

@@ -1,15 +1,20 @@
import { getSourceById, getSpawnById } from "utils/funcs/getById";
import { RoleHandler } from "./BaseHandler.interface";
import { SourceDestination } from "types/creeps";
import { getNextEmptySpot, getPositionWithDelta, PositionSpotStatus, setSpotStatus } from "utils/positions";
import { RoleHandler } from './BaseHandler.interface';
import { SourceDestination } from 'types/creeps';
import { getSourceById, getSpawnById } from 'utils/funcs/getById';
import {
getNextEmptySpot,
getPositionWithDelta,
PositionSpotStatus,
setSpotStatus,
} from 'utils/positions';
class HarvesterHandler extends RoleHandler {
public static destroy(creepMemory: CreepMemory, state: GameState): void {
if (creepMemory.destination?.type === "source") {
if (creepMemory.destination?.type === 'source') {
this.releaseSourceSpot(creepMemory.destination, state);
delete creepMemory.destination; // Clear destination after releasing the spot
}
if (creepMemory.previousDestination?.type === "source") {
if (creepMemory.previousDestination?.type === 'source') {
this.releaseSourceSpot(creepMemory.previousDestination, state);
delete creepMemory.previousDestination; // Clear previous destination after releasing the spot
}
@@ -19,10 +24,10 @@ class HarvesterHandler extends RoleHandler {
this.validateCreepMemory(creep, state);
switch (creep.memory.destination?.type) {
case "spawn":
case 'spawn':
this.onSpawnDestination(creep, state);
break;
case "source":
case 'source':
this.onSourceDestination(creep, state);
break;
default:
@@ -34,7 +39,7 @@ class HarvesterHandler extends RoleHandler {
}
private static validateCreepMemory(creep: Creep, state: GameState) {
if (creep.memory.previousDestination?.type === "source") {
if (creep.memory.previousDestination?.type === 'source') {
setSpotStatus(
state.sourcesStates[creep.memory.previousDestination.id].spots,
creep.memory.previousDestination.sourceSpot,
@@ -47,16 +52,22 @@ class HarvesterHandler extends RoleHandler {
return; // No destination set, nothing to validate
}
if (creep.memory.destination.type === "source" && !creep.store.getFreeCapacity(RESOURCE_ENERGY)) {
if (
creep.memory.destination.type === 'source' &&
!creep.store.getFreeCapacity(RESOURCE_ENERGY)
) {
creep.memory.previousDestination = creep.memory.destination;
creep.memory.destination = {
id: creep.memory.spawnId,
type: "spawn"
type: 'spawn',
};
return;
}
if (creep.memory.destination.type === "spawn" && creep.store.getUsedCapacity(RESOURCE_ENERGY) === 0) {
if (
creep.memory.destination.type === 'spawn' &&
creep.store.getUsedCapacity(RESOURCE_ENERGY) === 0
) {
delete creep.memory.destination; // Clear destination if no energy is available
return;
}
@@ -78,11 +89,15 @@ class HarvesterHandler extends RoleHandler {
continue; // No empty spots available, skip to next source
}
setSpotStatus(sourceState.spots, emptySpot, PositionSpotStatus.OCCUPIED);
setSpotStatus(
sourceState.spots,
emptySpot,
PositionSpotStatus.OCCUPIED
);
creep.memory.destination = {
id: source.id,
type: "source",
sourceSpot: emptySpot
type: 'source',
sourceSpot: emptySpot,
};
return;
}
@@ -91,7 +106,10 @@ class HarvesterHandler extends RoleHandler {
}
private static onSourceDestination(creep: Creep, _state: GameState) {
if (!creep.memory.destination || creep.memory.destination.type !== "source") {
if (
!creep.memory.destination ||
creep.memory.destination.type !== 'source'
) {
console.log(`Creep ${creep.name} has no valid destination set.`);
delete creep.memory.destination;
return;
@@ -104,10 +122,17 @@ class HarvesterHandler extends RoleHandler {
}
if (creep.harvest(source) === ERR_NOT_IN_RANGE) {
const sourceSpotPosition = getPositionWithDelta(source.pos, creep.memory.destination.sourceSpot);
const sourceSpotPosition = getPositionWithDelta(
source.pos,
creep.memory.destination.sourceSpot
);
creep.moveTo(sourceSpotPosition, {
reusePath: 10,
visualizePathStyle: { stroke: "#ffffff", lineStyle: "dashed", strokeWidth: 0.1 }
visualizePathStyle: {
stroke: '#ffffff',
lineStyle: 'dashed',
strokeWidth: 0.1,
},
});
}
}
@@ -116,7 +141,7 @@ class HarvesterHandler extends RoleHandler {
if (creep.memory.destination === undefined) {
creep.memory.destination = {
id: creep.memory.spawnId,
type: "spawn"
type: 'spawn',
};
}
@@ -129,22 +154,29 @@ class HarvesterHandler extends RoleHandler {
if (creep.transfer(spawn, RESOURCE_ENERGY) === ERR_NOT_IN_RANGE) {
creep.moveTo(spawn, {
reusePath: 10,
visualizePathStyle: { stroke: "#ffffff", lineStyle: "dashed", strokeWidth: 0.1 }
visualizePathStyle: {
stroke: '#ffffff',
lineStyle: 'dashed',
strokeWidth: 0.1,
},
});
}
}
private static findClosestSource(creep: Creep, state: GameState): Source[] {
const sources = Object.keys(state.sourcesStates)
.map(sourceId => getSourceById(sourceId))
.filter(source => source !== null)
.map((sourceId) => getSourceById(sourceId))
.filter((source) => source !== null)
.sort((a, b) => creep.pos.getRangeTo(a) - creep.pos.getRangeTo(b));
return sources as Source[];
}
private static releaseSourceSpot(destination: SourceDestination, state: GameState) {
if (!destination || destination.type !== "source") {
private static releaseSourceSpot(
destination: SourceDestination,
state: GameState
) {
if (!destination || destination.type !== 'source') {
return; // Not a source destination, nothing to release
}
@@ -154,7 +186,11 @@ class HarvesterHandler extends RoleHandler {
return;
}
setSpotStatus(sourceState.spots, destination.sourceSpot, PositionSpotStatus.EMPTY);
setSpotStatus(
sourceState.spots,
destination.sourceSpot,
PositionSpotStatus.EMPTY
);
}
}