Better Error Handling
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13
src/main.ts
13
src/main.ts
@@ -50,9 +50,14 @@ export const loop = () => {
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Memory.roomStateRegistry = Memory.roomStateRegistry || {};
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for (const roomName of Object.keys(Game.rooms)) {
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Memory.roomStateRegistry[roomName] = RoomRunner.run(
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Game.rooms[roomName],
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Memory.roomStateRegistry[roomName] || {}
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);
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try {
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Memory.roomStateRegistry[roomName] = RoomRunner.run(
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Game.rooms[roomName],
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Memory.roomStateRegistry[roomName] || {}
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);
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} catch (error) {
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console.log(`Error running RoomRunner for room ${roomName}:`, error);
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delete Memory.roomStateRegistry[roomName]
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}
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}
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};
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