Compare commits
5 Commits
restructur
...
a3841bd173
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a3841bd173
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a4b8081006
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f8bb65c0f4
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be66fe0822
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fb689cc300
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3
.gitignore
vendored
3
.gitignore
vendored
@@ -3,4 +3,5 @@
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/node_modules
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/node_modules
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# Screeps Config
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# Screeps Config
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.screeps.yml
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.screeps.yml
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docker/.env
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1
docker/.env.sample
Normal file
1
docker/.env.sample
Normal file
@@ -0,0 +1 @@
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STEAM_KEY="<https://steamcommunity.com/dev/apikey>"
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21
docker/config.yml
Normal file
21
docker/config.yml
Normal file
@@ -0,0 +1,21 @@
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serverConfig:
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tickRate: 100
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whitelist:
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- YoshiUnfriendly
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gclToCPU: true
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maxCPU: 100
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baseCPU: 20
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stepCPU: 10
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mods:
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- screepsmod-auth
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- screepsmod-admin-utils
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- screepsmod-mongo
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bots:
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simplebot: screepsbot-zeswarm
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launcherOptions:
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# If set, automatically ensures all mods are updated
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autoUpdate: false
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# If set, forward console messages to terminal
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logConsole: false
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38
docker/docker-compose.yml
Normal file
38
docker/docker-compose.yml
Normal file
@@ -0,0 +1,38 @@
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services:
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mongo:
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container_name: screeps-mongo
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image: mongo:4.4.18
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volumes:
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- mongo-data:/data/db
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restart: unless-stopped
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redis:
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container_name: screeps-redis
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image: redis:7
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volumes:
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- redis-data:/data
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restart: unless-stopped
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screeps:
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container_name: screeps-server
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image: ghcr.io/jomik/screeps-server:edge
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depends_on:
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- mongo
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- redis
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ports:
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- 21025:21025
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environment:
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MONGO_HOST: mongo
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REDIS_HOST: redis
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STEAM_KEY: ${STEAM_KEY:?"Missing steam key"}
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volumes:
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- ./config.yml:/screeps/config.yml
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- screeps-data:/data
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- screeps-mods:/screeps/mods
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restart: unless-stopped
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volumes:
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screeps-data:
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screeps-mods:
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redis-data:
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mongo-data:
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@@ -6,6 +6,7 @@
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"build": "node esbuild.config.mjs",
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"build": "node esbuild.config.mjs",
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"push:main": "npm run build && screeps-api --server main upload dist/*.js",
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"push:main": "npm run build && screeps-api --server main upload dist/*.js",
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"push:sim": "npm run build && screeps-api --server main upload --branch sim dist/*.js",
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"push:sim": "npm run build && screeps-api --server main upload --branch sim dist/*.js",
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"push:local": "npm run build && screeps-api --server local upload dist/*.js",
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"format": "prettier --config .prettierrc 'src/**/*.ts' --write && eslint --fix src/"
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"format": "prettier --config .prettierrc 'src/**/*.ts' --write && eslint --fix src/"
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},
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},
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"repository": {
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"repository": {
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36
src/CreepRunner.ts
Normal file
36
src/CreepRunner.ts
Normal file
@@ -0,0 +1,36 @@
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import { CreepRole, CreepRoles } from "types/creeps";
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import { getRoomCreeps } from "utils/funcs/getRoomCreeps";
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class CreepRunner {
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public static run(room: Room, state: GameState): GameState {
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for (const name in getRoomCreeps(room)) {
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const creep = Game.creeps[name];
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if (!creep) {
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this.clearDeadCreepMemory(name, state);
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continue;
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}
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const roleDefinition = CreepRoles[creep.memory.role as CreepRole];
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if (!roleDefinition) {
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this.clearDeadCreepMemory(name, state);
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continue;
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}
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state = roleDefinition.handler.run(creep, state);
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}
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return state;
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}
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private static clearDeadCreepMemory(creepName: string, state: GameState): void {
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console.log(`Creep ${creepName} is dead, cleaning up memory.`);
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const roleDefinition = CreepRoles[Memory.creeps[creepName].role as CreepRole];
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roleDefinition.handler.destroy(Memory.creeps[creepName], state);
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delete Memory.creeps[creepName]; // Clean up memory for dead creeps
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}
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}
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export default CreepRunner;
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88
src/RequisitionsManager.ts
Normal file
88
src/RequisitionsManager.ts
Normal file
@@ -0,0 +1,88 @@
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import { CreepRequisition, CreepRole, CreepRoles } from "types/creeps";
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import { DEFAULT_GAME_CONFIG } from "types/gameConfig";
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import { get_role_cost } from "utils/funcs/getRoleCost";
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import { getRoomCreeps } from "utils/funcs/getRoomCreeps";
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import { sortCreepRolesByPriority } from "utils/funcs/sortCreepRolesByPriority";
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class RequisitionsManager {
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public static validateState(room: Room, state: GameState): GameState {
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const creepRequisition = this.getRoomRequisition(room);
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if (Object.values(creepRequisition).every(count => count <= 0)) {
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return state;
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}
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const totalCreeps = Object.values(room.find(FIND_MY_CREEPS)).length;
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if (totalCreeps >= state.maxHarvesters) {
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return state; // No need to spawn more creeps
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}
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for (const spawn of room.find(FIND_MY_SPAWNS)) {
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this.fulfillSpawnRequisition(spawn, creepRequisition);
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}
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return state;
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}
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private static fulfillSpawnRequisition(spawn: StructureSpawn, creepRequisition: CreepRequisition): boolean {
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if (spawn.spawning) {
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return false;
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}
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const rolesToSpawn = sortCreepRolesByPriority(creepRequisition);
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for (const role of rolesToSpawn) {
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if (spawn.store[RESOURCE_ENERGY] < get_role_cost(role)) {
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continue;
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}
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const newName = `${role.name}_${Game.time}`;
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const spawnResult = spawn.spawnCreep(role.body, newName, {
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memory: {
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role: role.name,
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room: spawn.room.name,
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spawnId: spawn.id,
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working: false
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}
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});
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if (spawnResult === OK) {
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console.log(`Spawn ${spawn.name} successfully spawned a new ${role.name}: ${newName}.`);
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return true; // Exit after spawning one creep
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} else {
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console.error(`Spawn ${spawn.name} failed to spawn a new ${role.name}: ${spawnResult}`);
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}
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}
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return false; // No creeps were spawned
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}
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private static getRoomRequisition(room: Room): CreepRequisition {
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const creepCounts: Record<string, number> = {};
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for (const creepMemory of Object.values(getRoomCreeps(room))) {
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const role = creepMemory.role;
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creepCounts[role] = (creepCounts[role] || 0) + 1;
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}
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const requisition: CreepRequisition = {
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harvester: 0,
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upgrader: 0,
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builder: 0
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};
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for (const role in DEFAULT_GAME_CONFIG.minCreepsPerRole) {
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if (!(role in CreepRoles)) {
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console.log(`Unknown creep role: ${role}`);
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|
continue;
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}
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const roleType = role as CreepRole;
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requisition[roleType] = DEFAULT_GAME_CONFIG.minCreepsPerRole[roleType] - (creepCounts[role] || 0);
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if (requisition[roleType] < 0) {
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requisition[roleType] = 0; // Ensure we don't have negative requisitions
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|
}
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|
}
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|
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return requisition;
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}
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}
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export default RequisitionsManager;
|
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59
src/RoomInspector.ts
Normal file
59
src/RoomInspector.ts
Normal file
@@ -0,0 +1,59 @@
|
|||||||
|
import { checkPositionWalkable } from "utils/funcs/checkPosition";
|
||||||
|
import {
|
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|
createSourcePositionMatrix,
|
||||||
|
forEachMatrixSpot,
|
||||||
|
getPositionWithDelta,
|
||||||
|
PositionSpotStatus,
|
||||||
|
setSpotStatus
|
||||||
|
} from "utils/positions";
|
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|
|
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|
class RoomInspector {
|
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|
public static inspectState(room: Room, state: GameState): GameState {
|
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|
if (!this.stateWasInitialized(state)) {
|
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|
state = this.initializeState(room, state);
|
||||||
|
}
|
||||||
|
return state;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static stateWasInitialized(state: GameState): boolean {
|
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|
return !!state.sourcesStates;
|
||||||
|
}
|
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|
|
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|
private static initializeState(room: Room, state: GameState): GameState {
|
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|
state.sourcesStates = {};
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state.maxHarvesters = 0;
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|
|
||||||
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for (const source of room.find(FIND_SOURCES)) {
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this.configureSourceState(source, state);
|
||||||
|
}
|
||||||
|
|
||||||
|
return state;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static configureSourceState(source: Source, state: GameState): void {
|
||||||
|
const sourceId = source.id.toString();
|
||||||
|
|
||||||
|
if (!state.sourcesStates[sourceId]) {
|
||||||
|
state.sourcesStates[sourceId] = {
|
||||||
|
id: sourceId,
|
||||||
|
pos: source.pos,
|
||||||
|
spots: createSourcePositionMatrix()
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
forEachMatrixSpot(state.sourcesStates[sourceId].spots, (delta, status) => {
|
||||||
|
if (status !== PositionSpotStatus.UNKNOWN) {
|
||||||
|
return; // Skip known spots
|
||||||
|
}
|
||||||
|
const pos = getPositionWithDelta(source.pos, delta);
|
||||||
|
if (checkPositionWalkable(pos)) {
|
||||||
|
setSpotStatus(state.sourcesStates[sourceId].spots, delta, PositionSpotStatus.EMPTY);
|
||||||
|
state.maxHarvesters += 1;
|
||||||
|
} else {
|
||||||
|
setSpotStatus(state.sourcesStates[sourceId].spots, delta, PositionSpotStatus.INVALID);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export default RoomInspector;
|
||||||
@@ -1,162 +1,14 @@
|
|||||||
import { CreepRequisition, CreepRole, CreepRoles, RoleDefinition } from "types/creeps";
|
import CreepRunner from "CreepRunner";
|
||||||
import { DEFAULT_GAME_CONFIG } from "types/gameConfig";
|
import RequisitionsManager from "RequisitionsManager";
|
||||||
import { checkPositionWalkable } from "utils/funcs/checkPosition";
|
import RoomInspector from "RoomInspector";
|
||||||
import { get_role_cost as get_role_cost } from "utils/funcs/getRoleCost";
|
|
||||||
import {
|
|
||||||
createSourcePositionMatrix,
|
|
||||||
forEachMatrixSpot,
|
|
||||||
getPositionWithDelta,
|
|
||||||
PositionSpotStatus,
|
|
||||||
setSpotStatus
|
|
||||||
} from "utils/positions";
|
|
||||||
|
|
||||||
class RoomRunner {
|
class RoomRunner {
|
||||||
public static run(room: Room, state: GameState): GameState {
|
public static run(room: Room, state: GameState): GameState {
|
||||||
this.updateSpawnState(room, state);
|
state = RoomInspector.inspectState(room, state);
|
||||||
|
|
||||||
for (const name in this.getRoomCreeps(room)) {
|
state = CreepRunner.run(room, state);
|
||||||
if (!Game.creeps[name]) {
|
|
||||||
console.log(`Creep ${name} is dead, cleaning up memory.`);
|
|
||||||
|
|
||||||
const roleDefinition = CreepRoles[Memory.creeps[name].role as CreepRole];
|
return RequisitionsManager.validateState(room, state);
|
||||||
roleDefinition.handler.destroy(Memory.creeps[name], state);
|
|
||||||
delete Memory.creeps[name]; // Clean up memory for dead creeps
|
|
||||||
|
|
||||||
continue; // Skip to the next creep
|
|
||||||
}
|
|
||||||
const creep = Game.creeps[name];
|
|
||||||
|
|
||||||
const roleDefinition = CreepRoles[creep.memory.role as CreepRole];
|
|
||||||
if (!roleDefinition) {
|
|
||||||
console.log(`Creep ${creep.name} has an unknown role: ${creep.memory.role}`);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
state = roleDefinition.handler.run(creep, state);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (const spawn of room.find(FIND_MY_SPAWNS)) {
|
|
||||||
this.validateSpawnState(spawn, state);
|
|
||||||
}
|
|
||||||
|
|
||||||
return state;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static getRoomCreeps(room: Room): Record<string, CreepMemory> {
|
|
||||||
return Object.keys(Memory.creeps)
|
|
||||||
.filter(name => Memory.creeps[name].room === room.name)
|
|
||||||
.reduce((creeps: Record<string, CreepMemory>, creepName: string) => {
|
|
||||||
creeps[creepName] = Memory.creeps[creepName];
|
|
||||||
return creeps;
|
|
||||||
}, {});
|
|
||||||
}
|
|
||||||
|
|
||||||
private static updateSpawnState(room: Room, state: GameState) {
|
|
||||||
const sources = room.find(FIND_SOURCES);
|
|
||||||
if (!state.sourcesStates) {
|
|
||||||
state.sourcesStates = {};
|
|
||||||
state.maxHarvesters = 0;
|
|
||||||
}
|
|
||||||
for (const source of sources) {
|
|
||||||
const sourceId = source.id.toString();
|
|
||||||
|
|
||||||
if (!state.sourcesStates[sourceId]) {
|
|
||||||
state.sourcesStates[sourceId] = {
|
|
||||||
id: sourceId,
|
|
||||||
pos: source.pos,
|
|
||||||
spots: createSourcePositionMatrix()
|
|
||||||
};
|
|
||||||
forEachMatrixSpot(state.sourcesStates[sourceId].spots, (delta, status) => {
|
|
||||||
if (status !== PositionSpotStatus.UNKNOWN) {
|
|
||||||
return; // Skip known spots
|
|
||||||
}
|
|
||||||
const pos = getPositionWithDelta(source.pos, delta);
|
|
||||||
if (checkPositionWalkable(pos)) {
|
|
||||||
setSpotStatus(state.sourcesStates[sourceId].spots, delta, PositionSpotStatus.EMPTY);
|
|
||||||
state.maxHarvesters = state.maxHarvesters + 1;
|
|
||||||
} else {
|
|
||||||
setSpotStatus(state.sourcesStates[sourceId].spots, delta, PositionSpotStatus.INVALID);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static validateSpawnState(spawn: StructureSpawn, state: GameState) {
|
|
||||||
if (spawn.spawning) {
|
|
||||||
// console.log(`Spawn ${this.spawn.name} is currently spawning a creep.`);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
const creepRequisition = this.checksNeedsCreeps(spawn.room);
|
|
||||||
if (Object.values(creepRequisition).every(count => count <= 0)) {
|
|
||||||
// console.log(`Spawn ${this.spawn.name} has no creep needs.`);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
const totalCreeps = Object.values(Game.creeps).length;
|
|
||||||
if (totalCreeps >= state.maxHarvesters) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
const rolesToSpawn = this.sortCreepRolesByPriority(creepRequisition);
|
|
||||||
|
|
||||||
for (const role of rolesToSpawn) {
|
|
||||||
if (spawn.store[RESOURCE_ENERGY] < get_role_cost(role)) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
const newName = `${role.name}_${Game.time}`;
|
|
||||||
const spawnResult = spawn.spawnCreep(role.body, newName, {
|
|
||||||
memory: {
|
|
||||||
role: role.name,
|
|
||||||
room: spawn.room.name,
|
|
||||||
spawnId: spawn.id,
|
|
||||||
working: false
|
|
||||||
}
|
|
||||||
});
|
|
||||||
if (spawnResult === OK) {
|
|
||||||
console.log(`Spawn ${spawn.name} successfully spawned a new ${role.name}: ${newName}.`);
|
|
||||||
return; // Exit after spawning one creep
|
|
||||||
} else {
|
|
||||||
console.error(`Spawn ${spawn.name} failed to spawn a new ${role.name}: ${spawnResult}`);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static checksNeedsCreeps(room: Room): CreepRequisition {
|
|
||||||
const creepCounts: Record<string, number> = {};
|
|
||||||
for (const creepMemory of Object.values(this.getRoomCreeps(room))) {
|
|
||||||
const role = creepMemory.role;
|
|
||||||
creepCounts[role] = (creepCounts[role] || 0) + 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
const requisition: CreepRequisition = {
|
|
||||||
harvester: 0,
|
|
||||||
upgrader: 0,
|
|
||||||
builder: 0
|
|
||||||
};
|
|
||||||
for (const role in DEFAULT_GAME_CONFIG.minCreepsPerRole) {
|
|
||||||
if (!(role in CreepRoles)) {
|
|
||||||
console.log(`Unknown creep role: ${role}`);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
const roleType = role as CreepRole;
|
|
||||||
requisition[roleType] = DEFAULT_GAME_CONFIG.minCreepsPerRole[roleType] - (creepCounts[role] || 0);
|
|
||||||
|
|
||||||
if (requisition[roleType] < 0) {
|
|
||||||
requisition[roleType] = 0; // Ensure we don't have negative requisitions
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return requisition;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static sortCreepRolesByPriority(requisition: CreepRequisition): RoleDefinition[] {
|
|
||||||
return Object.keys(requisition)
|
|
||||||
.filter(role => requisition[role as CreepRole] > 0)
|
|
||||||
.map(role => CreepRoles[role as CreepRole])
|
|
||||||
.sort((a, b) => a.priority - b.priority);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
13
src/main.ts
13
src/main.ts
@@ -50,9 +50,14 @@ export const loop = () => {
|
|||||||
Memory.roomStateRegistry = Memory.roomStateRegistry || {};
|
Memory.roomStateRegistry = Memory.roomStateRegistry || {};
|
||||||
|
|
||||||
for (const roomName of Object.keys(Game.rooms)) {
|
for (const roomName of Object.keys(Game.rooms)) {
|
||||||
Memory.roomStateRegistry[roomName] = RoomRunner.run(
|
try {
|
||||||
Game.rooms[roomName],
|
Memory.roomStateRegistry[roomName] = RoomRunner.run(
|
||||||
Memory.roomStateRegistry[roomName] || {}
|
Game.rooms[roomName],
|
||||||
);
|
Memory.roomStateRegistry[roomName] || {}
|
||||||
|
);
|
||||||
|
} catch (error) {
|
||||||
|
console.log(`Error running RoomRunner for room ${roomName}:`, error);
|
||||||
|
delete Memory.roomStateRegistry[roomName]
|
||||||
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|||||||
8
src/utils/funcs/getRoomCreeps.ts
Normal file
8
src/utils/funcs/getRoomCreeps.ts
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
export const getRoomCreeps = (room: Room): Record<string, CreepMemory> => {
|
||||||
|
return Object.keys(Memory.creeps)
|
||||||
|
.filter(name => Memory.creeps[name].room === room.name)
|
||||||
|
.reduce((creeps: Record<string, CreepMemory>, creepName: string) => {
|
||||||
|
creeps[creepName] = Memory.creeps[creepName];
|
||||||
|
return creeps;
|
||||||
|
}, {});
|
||||||
|
};
|
||||||
8
src/utils/funcs/sortCreepRolesByPriority.ts
Normal file
8
src/utils/funcs/sortCreepRolesByPriority.ts
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
import { CreepRequisition, CreepRole, CreepRoles, RoleDefinition } from "types/creeps";
|
||||||
|
|
||||||
|
export const sortCreepRolesByPriority = (requisition: CreepRequisition): RoleDefinition[] => {
|
||||||
|
return Object.keys(requisition)
|
||||||
|
.filter(role => requisition[role as CreepRole] > 0)
|
||||||
|
.map(role => CreepRoles[role as CreepRole])
|
||||||
|
.sort((a, b) => a.priority - b.priority);
|
||||||
|
};
|
||||||
0
src/utils/positions/positionMatrix.ts
Normal file
0
src/utils/positions/positionMatrix.ts
Normal file
@@ -18,6 +18,6 @@
|
|||||||
"allowSyntheticDefaultImports": true,
|
"allowSyntheticDefaultImports": true,
|
||||||
"types": ["screeps"]
|
"types": ["screeps"]
|
||||||
},
|
},
|
||||||
"include": ["src/**/*"],
|
"include": ["src/**/*", "src/RequisitionsManager.ts"],
|
||||||
"exclude": ["node_modules", "dist"]
|
"exclude": ["node_modules", "dist"]
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user