10 Commits

31 changed files with 520 additions and 349 deletions

1
.gitignore vendored
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@@ -4,3 +4,4 @@
# Screeps Config
.screeps.yml
docker/.env

1
docker/.env.sample Normal file
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@@ -0,0 +1 @@
STEAM_KEY="<https://steamcommunity.com/dev/apikey>"

21
docker/config.yml Normal file
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@@ -0,0 +1,21 @@
serverConfig:
tickRate: 100
whitelist:
- YoshiUnfriendly
gclToCPU: true
maxCPU: 100
baseCPU: 20
stepCPU: 10
mods:
- screepsmod-auth
- screepsmod-admin-utils
- screepsmod-mongo
bots:
simplebot: screepsbot-zeswarm
launcherOptions:
# If set, automatically ensures all mods are updated
autoUpdate: false
# If set, forward console messages to terminal
logConsole: false

38
docker/docker-compose.yml Normal file
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@@ -0,0 +1,38 @@
services:
mongo:
container_name: screeps-mongo
image: mongo:4.4.18
volumes:
- mongo-data:/data/db
restart: unless-stopped
redis:
container_name: screeps-redis
image: redis:7
volumes:
- redis-data:/data
restart: unless-stopped
screeps:
container_name: screeps-server
image: ghcr.io/jomik/screeps-server:edge
depends_on:
- mongo
- redis
ports:
- 21025:21025
environment:
MONGO_HOST: mongo
REDIS_HOST: redis
STEAM_KEY: ${STEAM_KEY:?"Missing steam key"}
volumes:
- ./config.yml:/screeps/config.yml
- screeps-data:/data
- screeps-mods:/screeps/mods
restart: unless-stopped
volumes:
screeps-data:
screeps-mods:
redis-data:
mongo-data:

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@@ -12,4 +12,7 @@ build({
logLevel: 'info',
minify: false,
keepNames: true, // optional: keeps function/class names
banner: {
js: `// Vitor Hideyoshi <vitor.h.n.batista@gmail.com> - ${new Date().toISOString()}\n`
},
}).catch(() => process.exit(1));

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@@ -38,6 +38,14 @@ module.exports = defineConfig([{
"rules": {
"@typescript-eslint/no-namespace": "off",
"@typescript-eslint/no-explicit-any": "off",
"@typescript-eslint/no-unused-vars": [
"error",
{
"argsIgnorePattern": "^_",
"varsIgnorePattern": "^_",
"caughtErrorsIgnorePattern": "^_"
}
],
},
}, {
languageOptions: {

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@@ -6,6 +6,7 @@
"build": "node esbuild.config.mjs",
"push:main": "npm run build && screeps-api --server main upload dist/*.js",
"push:sim": "npm run build && screeps-api --server main upload --branch sim dist/*.js",
"push:local": "npm run build && screeps-api --server local upload dist/*.js",
"format": "prettier --config .prettierrc 'src/**/*.ts' --write && eslint --fix src/"
},
"repository": {

36
src/CreepRunner.ts Normal file
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@@ -0,0 +1,36 @@
import { CreepRole, CreepRoles } from "types/creeps";
import { getRoomCreeps } from "utils/funcs/getRoomCreeps";
class CreepRunner {
public static run(room: Room, state: GameState): GameState {
for (const name in getRoomCreeps(room)) {
const creep = Game.creeps[name];
if (!creep) {
this.clearDeadCreepMemory(name, state);
continue;
}
const roleDefinition = CreepRoles[creep.memory.role as CreepRole];
if (!roleDefinition) {
this.clearDeadCreepMemory(name, state);
continue;
}
state = roleDefinition.handler.run(creep, state);
}
return state;
}
private static clearDeadCreepMemory(creepName: string, state: GameState): void {
console.log(`Creep ${creepName} is dead, cleaning up memory.`);
const roleDefinition = CreepRoles[Memory.creeps[creepName].role as CreepRole];
roleDefinition.handler.destroy(Memory.creeps[creepName], state);
delete Memory.creeps[creepName]; // Clean up memory for dead creeps
}
}
export default CreepRunner;

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@@ -0,0 +1,88 @@
import { CreepRequisition, CreepRole, CreepRoles } from "types/creeps";
import { DEFAULT_GAME_CONFIG } from "types/gameConfig";
import { get_role_cost } from "utils/funcs/getRoleCost";
import { getRoomCreeps } from "utils/funcs/getRoomCreeps";
import { sortCreepRolesByPriority } from "utils/funcs/sortCreepRolesByPriority";
class RequisitionsManager {
public static validateState(room: Room, state: GameState): GameState {
const creepRequisition = this.getRoomRequisition(room);
if (Object.values(creepRequisition).every(count => count <= 0)) {
return state;
}
const totalCreeps = Object.values(room.find(FIND_MY_CREEPS)).length;
if (totalCreeps >= state.maxHarvesters) {
return state; // No need to spawn more creeps
}
for (const spawn of room.find(FIND_MY_SPAWNS)) {
this.fulfillSpawnRequisition(spawn, creepRequisition);
}
return state;
}
private static fulfillSpawnRequisition(spawn: StructureSpawn, creepRequisition: CreepRequisition): boolean {
if (spawn.spawning) {
return false;
}
const rolesToSpawn = sortCreepRolesByPriority(creepRequisition);
for (const role of rolesToSpawn) {
if (spawn.store[RESOURCE_ENERGY] < get_role_cost(role)) {
continue;
}
const newName = `${role.name}_${Game.time}`;
const spawnResult = spawn.spawnCreep(role.body, newName, {
memory: {
role: role.name,
room: spawn.room.name,
spawnId: spawn.id,
working: false
}
});
if (spawnResult === OK) {
console.log(`Spawn ${spawn.name} successfully spawned a new ${role.name}: ${newName}.`);
return true; // Exit after spawning one creep
} else {
console.error(`Spawn ${spawn.name} failed to spawn a new ${role.name}: ${spawnResult}`);
}
}
return false; // No creeps were spawned
}
private static getRoomRequisition(room: Room): CreepRequisition {
const creepCounts: Record<string, number> = {};
for (const creepMemory of Object.values(getRoomCreeps(room))) {
const role = creepMemory.role;
creepCounts[role] = (creepCounts[role] || 0) + 1;
}
const requisition: CreepRequisition = {
harvester: 0,
upgrader: 0,
builder: 0
};
for (const role in DEFAULT_GAME_CONFIG.minCreepsPerRole) {
if (!(role in CreepRoles)) {
console.log(`Unknown creep role: ${role}`);
continue;
}
const roleType = role as CreepRole;
requisition[roleType] = DEFAULT_GAME_CONFIG.minCreepsPerRole[roleType] - (creepCounts[role] || 0);
if (requisition[roleType] < 0) {
requisition[roleType] = 0; // Ensure we don't have negative requisitions
}
}
return requisition;
}
}
export default RequisitionsManager;

59
src/RoomInspector.ts Normal file
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@@ -0,0 +1,59 @@
import { checkPositionWalkable } from "utils/funcs/checkPosition";
import {
createSourcePositionMatrix,
forEachMatrixSpot,
getPositionWithDelta,
PositionSpotStatus,
setSpotStatus
} from "utils/positions";
class RoomInspector {
public static inspectState(room: Room, state: GameState): GameState {
if (!this.stateWasInitialized(state)) {
state = this.initializeState(room, state);
}
return state;
}
private static stateWasInitialized(state: GameState): boolean {
return !!state.sourcesStates;
}
private static initializeState(room: Room, state: GameState): GameState {
state.sourcesStates = {};
state.maxHarvesters = 0;
for (const source of room.find(FIND_SOURCES)) {
this.configureSourceState(source, state);
}
return state;
}
private static configureSourceState(source: Source, state: GameState): void {
const sourceId = source.id.toString();
if (!state.sourcesStates[sourceId]) {
state.sourcesStates[sourceId] = {
id: sourceId,
pos: source.pos,
spots: createSourcePositionMatrix()
};
}
forEachMatrixSpot(state.sourcesStates[sourceId].spots, (delta, status) => {
if (status !== PositionSpotStatus.UNKNOWN) {
return; // Skip known spots
}
const pos = getPositionWithDelta(source.pos, delta);
if (checkPositionWalkable(pos)) {
setSpotStatus(state.sourcesStates[sourceId].spots, delta, PositionSpotStatus.EMPTY);
state.maxHarvesters += 1;
} else {
setSpotStatus(state.sourcesStates[sourceId].spots, delta, PositionSpotStatus.INVALID);
}
});
}
}
export default RoomInspector;

15
src/RoomRunner.ts Normal file
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@@ -0,0 +1,15 @@
import CreepRunner from "CreepRunner";
import RequisitionsManager from "RequisitionsManager";
import RoomInspector from "RoomInspector";
class RoomRunner {
public static run(room: Room, state: GameState): GameState {
state = RoomInspector.inspectState(room, state);
state = CreepRunner.run(room, state);
return RequisitionsManager.validateState(room, state);
}
}
export default RoomRunner;

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@@ -1,6 +1,6 @@
import { CreepDestination } from "types/creeps";
import { SourcePositionMatrix, SourceSpotStatus } from "./types/source";
import SpawnHandler from "spawnHandler";
import RoomRunner from "RoomRunner";
import { PositionMatrix } from "utils/positions";
declare global {
/*
@@ -13,7 +13,7 @@ declare global {
*/
interface SourceState {
id: string;
spots: SourcePositionMatrix;
spots: PositionMatrix;
pos: RoomPosition;
}
@@ -26,7 +26,7 @@ declare global {
interface Memory {
uuid: number;
log: any;
spawnStates: { [name: string]: GameState };
roomStateRegistry: { [name: string]: GameState };
}
interface CreepMemory {
@@ -46,15 +46,18 @@ declare global {
}
}
export const loop = () => {
Memory.spawnStates = Memory.spawnStates || {};
Memory.roomStateRegistry = Memory.roomStateRegistry || {};
for (const spawnName of Object.keys(Game.spawns)) {
const spawnState = Memory.spawnStates[spawnName] || {};
const spawnHandler = new SpawnHandler(Game.spawns[spawnName]);
Memory.spawnStates[spawnName] = spawnHandler.run(spawnState);
for (const roomName of Object.keys(Game.rooms)) {
try {
Memory.roomStateRegistry[roomName] = RoomRunner.run(
Game.rooms[roomName],
Memory.roomStateRegistry[roomName] || {}
);
} catch (error) {
console.log(`Error running RoomRunner for room ${roomName}:`, error);
delete Memory.roomStateRegistry[roomName]
}
}
};

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@@ -0,0 +1,12 @@
export abstract class RoleHandler {
public static destroy(_creepMemory: CreepMemory, _state: GameState): void {
// Default implementation does nothing
// Subclasses should override this method
}
public static run(_creep: Creep, state: GameState): GameState {
// Default implementation returns state unchanged
// Subclasses should override this method
return state;
}
}

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@@ -1,4 +0,0 @@
export abstract class RoleHandler {
static destroy(creepMemory: CreepMemory, state: GameState): void {};
static run(creep: Creep, state: GameState): GameState {};
}

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@@ -1,9 +1,7 @@
import { getSourceById, getSpawnById } from "utils/funcs/get_by_id";
import { RoleHandler } from "./base.handler.interface";
import { getNextEmptySpot, getPositionWithDelta, setSpotStatus, SourceSpotStatus } from "types/source";
import { getSourceById, getSpawnById } from "utils/funcs/getById";
import { RoleHandler } from "./BaseHandler.interface";
import { SourceDestination } from "types/creeps";
import { getNextEmptySpot, getPositionWithDelta, PositionSpotStatus, setSpotStatus } from "utils/positions";
class HarvesterHandler extends RoleHandler {
public static destroy(creepMemory: CreepMemory, state: GameState): void {
@@ -40,7 +38,7 @@ class HarvesterHandler extends RoleHandler {
setSpotStatus(
state.sourcesStates[creep.memory.previousDestination.id].spots,
creep.memory.previousDestination.sourceSpot,
SourceSpotStatus.EMPTY
PositionSpotStatus.EMPTY
);
delete creep.memory.previousDestination;
}
@@ -80,23 +78,19 @@ class HarvesterHandler extends RoleHandler {
continue; // No empty spots available, skip to next source
}
setSpotStatus(
sourceState.spots,
emptySpot,
SourceSpotStatus.OCCUPIED
);
setSpotStatus(sourceState.spots, emptySpot, PositionSpotStatus.OCCUPIED);
creep.memory.destination = {
id: source.id,
type: "source",
sourceSpot: emptySpot
};
return
return;
}
console.log(`Creep ${creep.name} could not find a valid source.`);
}
private static onSourceDestination(creep: Creep, state: GameState) {
private static onSourceDestination(creep: Creep, _state: GameState) {
if (!creep.memory.destination || creep.memory.destination.type !== "source") {
console.log(`Creep ${creep.name} has no valid destination set.`);
delete creep.memory.destination;
@@ -110,19 +104,20 @@ class HarvesterHandler extends RoleHandler {
}
if (creep.harvest(source) === ERR_NOT_IN_RANGE) {
const sourceSpotPosition = getPositionWithDelta(
source.pos, creep.memory.destination.sourceSpot
)
creep.moveTo(sourceSpotPosition, { reusePath: 10, visualizePathStyle: { stroke: '#ffffff', lineStyle: 'dashed', strokeWidth: 0.1 } });
const sourceSpotPosition = getPositionWithDelta(source.pos, creep.memory.destination.sourceSpot);
creep.moveTo(sourceSpotPosition, {
reusePath: 10,
visualizePathStyle: { stroke: "#ffffff", lineStyle: "dashed", strokeWidth: 0.1 }
});
}
}
private static onSpawnDestination(creep: Creep, state: GameState) {
private static onSpawnDestination(creep: Creep, _state: GameState) {
if (creep.memory.destination === undefined) {
creep.memory.destination = {
id: creep.memory.spawnId,
type: "spawn"
}
};
}
const spawn = getSpawnById(creep.memory.destination.id);
@@ -132,12 +127,13 @@ class HarvesterHandler extends RoleHandler {
}
if (creep.transfer(spawn, RESOURCE_ENERGY) === ERR_NOT_IN_RANGE) {
creep.moveTo(spawn, { reusePath: 10, visualizePathStyle: { stroke: '#ffffff', lineStyle: 'dashed', strokeWidth: 0.1 } });
creep.moveTo(spawn, {
reusePath: 10,
visualizePathStyle: { stroke: "#ffffff", lineStyle: "dashed", strokeWidth: 0.1 }
});
}
}
private static findClosestSource(creep: Creep, state: GameState): Source[] {
const sources = Object.keys(state.sourcesStates)
.map(sourceId => getSourceById(sourceId))
@@ -158,16 +154,8 @@ class HarvesterHandler extends RoleHandler {
return;
}
setSpotStatus(
sourceState.spots,
destination.sourceSpot,
SourceSpotStatus.EMPTY
);
setSpotStatus(sourceState.spots, destination.sourceSpot, PositionSpotStatus.EMPTY);
}
}
export default HarvesterHandler;

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@@ -1,9 +1,6 @@
import { RoleHandler } from "./base.handler.interface";
import { RoleHandler } from "./BaseHandler.interface";
import HarvesterHandler from "./harvester.handler";
import UpgraderHandler from "./upgrader.handler";
export { RoleHandler, HarvesterHandler, UpgraderHandler };

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@@ -1,8 +1,7 @@
import { getControllerById, getSourceById } from "utils/funcs/get_by_id";
import { RoleHandler } from "./base.handler.interface";
import { getNextEmptySpot, getPositionWithDelta, setSpotStatus, SourceSpotStatus } from "types/source";
import { getControllerById, getSourceById } from "utils/funcs/getById";
import { RoleHandler } from "./BaseHandler.interface";
import { getNextEmptySpot, PositionSpotStatus, setSpotStatus, getPositionWithDelta } from "utils/positions";
import { SourceDestination } from "types/creeps";
class UpgraderHandler extends RoleHandler {
public static destroy(creepMemory: CreepMemory, state: GameState): void {
@@ -39,7 +38,7 @@ class UpgraderHandler extends RoleHandler {
setSpotStatus(
state.sourcesStates[creep.memory.previousDestination.id].spots,
creep.memory.previousDestination.sourceSpot,
SourceSpotStatus.EMPTY
PositionSpotStatus.EMPTY
);
delete creep.memory.previousDestination;
}
@@ -86,23 +85,19 @@ class UpgraderHandler extends RoleHandler {
continue; // No empty spots available, skip to next source
}
setSpotStatus(
sourceState.spots,
emptySpot,
SourceSpotStatus.OCCUPIED
);
setSpotStatus(sourceState.spots, emptySpot, PositionSpotStatus.OCCUPIED);
creep.memory.destination = {
id: source.id,
type: "source",
sourceSpot: emptySpot
};
return
return;
}
console.log(`Creep ${creep.name} could not find a valid source.`);
}
private static onSourceDestination(creep: Creep, state: GameState) {
private static onSourceDestination(creep: Creep, _state: GameState) {
if (!creep.memory.destination || creep.memory.destination.type !== "source") {
console.log(`Creep ${creep.name} has no valid destination set.`);
delete creep.memory.destination;
@@ -116,14 +111,15 @@ class UpgraderHandler extends RoleHandler {
}
if (creep.harvest(source) === ERR_NOT_IN_RANGE) {
const sourceSpotPosition = getPositionWithDelta(
source.pos, creep.memory.destination.sourceSpot
)
creep.moveTo(sourceSpotPosition, { reusePath: 10, visualizePathStyle: { stroke: '#ffffff', lineStyle: 'dashed', strokeWidth: 0.1 } });
const sourceSpotPosition = getPositionWithDelta(source.pos, creep.memory.destination.sourceSpot);
creep.moveTo(sourceSpotPosition, {
reusePath: 10,
visualizePathStyle: { stroke: "#ffffff", lineStyle: "dashed", strokeWidth: 0.1 }
});
}
}
private static onControllerDestination(creep: Creep, state: GameState) {
private static onControllerDestination(creep: Creep, _state: GameState) {
if (creep.memory.destination === undefined) {
if (!creep.room.controller) {
console.log(`Creep ${creep.name} has no valid controller to upgrade.`);
@@ -133,7 +129,7 @@ class UpgraderHandler extends RoleHandler {
creep.memory.destination = {
id: creep.room.controller.id,
type: "controller"
}
};
}
const controller = getControllerById(creep.memory.destination.id);
@@ -143,12 +139,13 @@ class UpgraderHandler extends RoleHandler {
}
if (creep.upgradeController(controller) === ERR_NOT_IN_RANGE) {
creep.moveTo(controller, { reusePath: 10, visualizePathStyle: { stroke: '#ffffff', lineStyle: 'dashed', strokeWidth: 0.1 } });
creep.moveTo(controller, {
reusePath: 10,
visualizePathStyle: { stroke: "#ffffff", lineStyle: "dashed", strokeWidth: 0.1 }
});
}
}
private static findClosestSource(creep: Creep, state: GameState): Source[] {
const sources = Object.keys(state.sourcesStates)
.map(sourceId => getSourceById(sourceId))
@@ -169,16 +166,8 @@ class UpgraderHandler extends RoleHandler {
return;
}
setSpotStatus(
sourceState.spots,
destination.sourceSpot,
SourceSpotStatus.EMPTY
);
setSpotStatus(sourceState.spots, destination.sourceSpot, PositionSpotStatus.EMPTY);
}
}
export default UpgraderHandler;

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@@ -1,154 +0,0 @@
import { CreepRequisition, CreepRole, CreepRoles, RoleDefinition } from "types/creeps";
import { DEFAULT_GAME_CONFIG } from "types/gameConfig";
import { createSourcePositionMatrix, forEachMatrixSpot, getPositionWithDelta, setSpotStatus, SourceSpotStatus } from "types/source";
import { checkPositionWalkable } from "utils/funcs/check_position";
import { get_role_const as get_role_cost } from "utils/funcs/get_role_const";
class SpawnHandler {
constructor(private spawn: StructureSpawn) {}
public get spawnName(): string {
return this.spawn.name;
}
public run(state: GameState): GameState {
this.updateSpawnState(state);
for(const name in Memory.creeps) {
if (!Game.creeps[name]) {
console.log(`Creep ${name} is dead, cleaning up memory.`);
const roleDefinition = CreepRoles[Memory.creeps[name].role as CreepRole];
roleDefinition.handler.destroy(Memory.creeps[name], state);
delete Memory.creeps[name]; // Clean up memory for dead creeps
continue; // Skip to the next creep
}
const creep = Game.creeps[name];
const roleDefinition = CreepRoles[creep.memory.role as CreepRole];
if (!roleDefinition) {
console.log(`Creep ${creep.name} has an unknown role: ${creep.memory.role}`);
continue;
}
state = roleDefinition.handler.run(creep, state);
}
this.validateSpawnState();
return state;
}
private updateSpawnState(state: GameState) {
const sources = this.spawn.room.find(FIND_SOURCES);
if (!state.sourcesStates) {
state.sourcesStates = {};
state.maxHarvesters = 0
}
for (const source of sources) {
const sourceId = source.id.toString();
if (!state.sourcesStates[sourceId]) {
state.sourcesStates[sourceId] = {
"id": sourceId,
"pos": source.pos,
"spots": createSourcePositionMatrix(),
};
forEachMatrixSpot(state.sourcesStates[sourceId].spots, (delta, status) => {
if (status !== SourceSpotStatus.UNKNOWN) {
return; // Skip known spots
}
const pos = getPositionWithDelta(source.pos, delta);
if (checkPositionWalkable(pos)) {
setSpotStatus(state.sourcesStates[sourceId].spots, delta, SourceSpotStatus.EMPTY);
state.maxHarvesters = state.maxHarvesters + 1;
} else {
setSpotStatus(state.sourcesStates[sourceId].spots, delta, SourceSpotStatus.INVALID);
}
})
}
}
}
private validateSpawnState() {
if (this.spawn.spawning) {
// console.log(`Spawn ${this.spawn.name} is currently spawning a creep.`);
return;
}
const creepRequisition = this.checksNeedsCreeps();
if (Object.values(creepRequisition).every(count => count <= 0)) {
// console.log(`Spawn ${this.spawn.name} has no creep needs.`);
return;
}
const totalCreeps = Object.values(Game.creeps).length;
if (totalCreeps >= DEFAULT_GAME_CONFIG.maxCreeps) {
// console.log(`Spawn ${this.spawn.name} cannot spawn more creeps, limit reached.`);
return;
}
const rolesToSpawn = this.sortCreepRolesByPriority(creepRequisition);
for (const role of rolesToSpawn) {
if (this.spawn.store[RESOURCE_ENERGY] < get_role_cost(role)) {
// console.log(`Spawn ${this.spawn.name} does not have enough energy to spawn a ${role.name}.`);
continue;
}
const newName = `${role.name}_${Game.time}`;
const spawnResult = this.spawn.spawnCreep(role.body, newName, {
memory: {
role: role.name,
room: this.spawn.room.name,
spawnId: this.spawn.id,
working: false
}
});
if (spawnResult === OK) {
console.log(`Spawn ${this.spawn.name} successfully spawned a new ${role.name}: ${newName}.`);
return; // Exit after spawning one creep
} else {
console.error(`Spawn ${this.spawn.name} failed to spawn a new ${role.name}: ${spawnResult}`);
}
}
}
private checksNeedsCreeps(): CreepRequisition {
const creepCounts: Record<string, number> = {};
for (const creep of Object.values(Game.creeps)) {
const role = creep.memory.role;
creepCounts[role] = (creepCounts[role] || 0) + 1;
}
const requisition: CreepRequisition = {
harvester: 0,
upgrader: 0,
builder: 0
};
for (const role in DEFAULT_GAME_CONFIG.minCreepsPerRole) {
if (!(role in CreepRoles)) {
console.log(`Unknown creep role: ${role}`);
continue;
}
const roleType = role as CreepRole;
requisition[roleType] = DEFAULT_GAME_CONFIG.minCreepsPerRole[roleType] - (creepCounts[role] || 0);
if (requisition[roleType] < 0) {
requisition[roleType] = 0; // Ensure we don't have negative requisitions
}
}
return requisition;
}
private sortCreepRolesByPriority(requisition: CreepRequisition): RoleDefinition[] {
return Object.keys(requisition)
.filter(role => requisition[role as CreepRole] > 0)
.map(role => CreepRoles[role as CreepRole])
.sort((a, b) => a.priority - b.priority);
}
}
export default SpawnHandler;

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@@ -1,5 +1,5 @@
import { HarvesterHandler, RoleHandler, UpgraderHandler } from "roleHandlers";
import { PositionDelta } from "./source";
import { PositionDelta } from "utils/positions";
export type RoleDefinition = {
name: string;
@@ -33,35 +33,29 @@ export type CreepRole = keyof typeof CreepRoles;
export type CreepRequisition = Record<CreepRole, number>;
export type SpawnDestination = {
id: string; // ID of the spawn
type: "spawn";
}
};
export type SourceDestination = {
id: string; // ID of the source
type: "source";
sourceSpot: PositionDelta; // Position delta for the source spot
}
};
export type ControllerDestination = {
id: string; // ID of the controller
type: "controller";
}
};
export type ConstructionSiteDestination = {
id: string; // ID of the construction site
type: "constructionSite";
}
export type CreepDestination = (
SpawnDestination |
SourceDestination |
ControllerDestination |
ConstructionSiteDestination
);
};
export type CreepDestination =
| SpawnDestination
| SourceDestination
| ControllerDestination
| ConstructionSiteDestination;

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@@ -5,9 +5,6 @@ import { CreepRequisition } from "./creeps";
* Used to manage the overall game state and ensure proper role distribution.
*/
export type GameConfig = {
/** The maximum number of creeps allowed in the game. */
maxCreeps: number;
/**
* The minimum number of creeps required for each role.
* Creeps will be spawned to meet these minimums before allocating new roles.
@@ -22,7 +19,6 @@ export type GameConfig = {
* @type {GameConfig}
*/
export const DEFAULT_GAME_CONFIG: GameConfig = {
maxCreeps: 10,
minCreepsPerRole: {
harvester: 3,
upgrader: 7,

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@@ -1,81 +0,0 @@
export const SourceSpotStatus = {
INVALID: "-2",
CENTER: "-1",
UNKNOWN: "0",
EMPTY: "1",
OCCUPIED: "2",
} as const;
export type SourceSpotStatus = (typeof SourceSpotStatus)[keyof typeof SourceSpotStatus];
export type PositionDeltaValue = -1 | 0 | 1;
export type PositionDelta = 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9;
export type SourcePositionMatrix = {
locked: boolean;
data: [
SourceSpotStatus, SourceSpotStatus, SourceSpotStatus,
SourceSpotStatus, SourceSpotStatus, SourceSpotStatus,
SourceSpotStatus, SourceSpotStatus, SourceSpotStatus
];
}
type MatrixPoint = {
x: PositionDeltaValue;
y: PositionDeltaValue;
}
const indexToMatrixPoint = (index: number): MatrixPoint => {
// where the 0,0 point is the center of the matrix and -1, -1 is the top-left corner
const x = ((index % 3) - 1) as PositionDeltaValue; // Convert index to x coordinate (-1, 0, 1)
const y = (Math.floor(index / 3) - 1) as PositionDeltaValue; // Convert index to y coordinate (-1, 0, 1)
return { x, y };
}
export const createSourcePositionMatrix = () : SourcePositionMatrix => {
return {
locked: false,
data: [
SourceSpotStatus.UNKNOWN, SourceSpotStatus.UNKNOWN, SourceSpotStatus.UNKNOWN,
SourceSpotStatus.UNKNOWN, SourceSpotStatus.CENTER, SourceSpotStatus.UNKNOWN,
SourceSpotStatus.UNKNOWN, SourceSpotStatus.UNKNOWN, SourceSpotStatus.UNKNOWN
]
};
}
export const getNextEmptySpot = (matrix: SourcePositionMatrix): PositionDelta | null => {
const index = matrix.data.findIndex( status => status === SourceSpotStatus.EMPTY);
if (index === -1) {
return null; // No empty spot found
}
return index as PositionDelta; // Convert index to PositionDelta
};
export const setSpotStatus = (matrix: SourcePositionMatrix, delta: PositionDelta, status: SourceSpotStatus): void => {
matrix.data[delta as number] = status;
}
export const getPositionWithDelta = (pos: RoomPosition, delta: PositionDelta): RoomPosition => {
const matrixPoint = indexToMatrixPoint(delta as number);
return new RoomPosition(
pos.x + matrixPoint.x,
pos.y + matrixPoint.y,
pos.roomName
);
}
export const forEachMatrixSpot = (matrix: SourcePositionMatrix, callback: (delta: PositionDelta, status: SourceSpotStatus) => void): void => {
for (const index in matrix.data) {
callback(index as PositionDelta, matrix.data[index]);
}
};

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@@ -1,5 +1,5 @@
export const checkPositionWalkable = (pos: RoomPosition) => {
// Check if the position is not obstructed by a wall
const terrain = pos.lookFor(LOOK_TERRAIN);
return terrain.length === 0 || terrain[0] !== 'wall'
}
return terrain.length === 0 || terrain[0] !== "wall";
};

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@@ -11,8 +11,7 @@ export const getSourceById = (sourceId: string): Source | null => {
}
return source;
}
};
export const getSpawnById = (spawnId: string): StructureSpawn | null => {
if (!spawnId) {
@@ -27,8 +26,7 @@ export const getSpawnById = (spawnId: string): StructureSpawn | null => {
}
return spawn;
}
};
export const getControllerById = (controllerId: string): StructureController | null => {
if (!controllerId) {
@@ -43,4 +41,4 @@ export const getControllerById = (controllerId: string): StructureController | n
}
return controller;
}
};

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@@ -1,6 +1,6 @@
import { RoleDefinition } from "types/creeps";
export const get_role_const = (role: RoleDefinition) => {
export const get_role_cost = (role: RoleDefinition) => {
return role.body.reduce((cost, part) => {
cost += BODYPART_COST[part] || 0;
return cost;

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@@ -0,0 +1,8 @@
export const getRoomCreeps = (room: Room): Record<string, CreepMemory> => {
return Object.keys(Memory.creeps)
.filter(name => Memory.creeps[name].room === room.name)
.reduce((creeps: Record<string, CreepMemory>, creepName: string) => {
creeps[creepName] = Memory.creeps[creepName];
return creeps;
}, {});
};

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@@ -0,0 +1,8 @@
import { CreepRequisition, CreepRole, CreepRoles, RoleDefinition } from "types/creeps";
export const sortCreepRolesByPriority = (requisition: CreepRequisition): RoleDefinition[] => {
return Object.keys(requisition)
.filter(role => requisition[role as CreepRole] > 0)
.map(role => CreepRoles[role as CreepRole])
.sort((a, b) => a.priority - b.priority);
};

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@@ -0,0 +1,21 @@
import { PositionSpotStatus, PositionDeltaValue, PositionMatrix, PositionDelta } from "./position.types";
import {
createSourcePositionMatrix,
forEachMatrixSpot,
getNextEmptySpot,
setSpotStatus,
getPositionWithDelta
} from "./position.funcs";
export {
PositionSpotStatus,
PositionDeltaValue,
PositionMatrix,
PositionDelta,
createSourcePositionMatrix,
forEachMatrixSpot,
getNextEmptySpot,
setSpotStatus,
getPositionWithDelta
};

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@@ -0,0 +1,88 @@
import { PositionDelta, PositionDeltaValue, PositionMatrix, PositionSpotStatus } from "./position.types";
/**
* Represents a point in the matrix with x and y coordinates.
*/
type MatrixPoint = {
x: PositionDeltaValue;
y: PositionDeltaValue;
};
/**
* Converts a matrix index to a matrix point.
*/
const indexToMatrixPoint = (index: number): MatrixPoint => {
// where the 0,0 point is the center of the matrix and -1, -1 is the top-left corner
const x = ((index % 3) - 1) as PositionDeltaValue; // Convert index to x coordinate (-1, 0, 1)
const y = (Math.floor(index / 3) - 1) as PositionDeltaValue; // Convert index to y coordinate (-1, 0, 1)
return { x, y };
};
/**
* Creates a source position matrix with a default value.
* The center of the matrix is always `PositionSpotStatus.CENTER`.
* The default value is used for all other spots.
*/
export const createSourcePositionMatrix = (default_value?: PositionSpotStatus): PositionMatrix => {
const center_value = PositionSpotStatus.CENTER;
default_value = default_value || PositionSpotStatus.UNKNOWN;
return [
default_value,
default_value,
default_value,
default_value,
center_value,
default_value,
default_value,
default_value,
default_value
];
};
/**
* Gets the next empty spot in the matrix.
*/
export const getNextEmptySpot = (matrix: PositionMatrix): PositionDelta | null => {
const index = matrix.findIndex(status => status === PositionSpotStatus.EMPTY);
if (index === -1) {
return null; // No empty spot found
}
return index as PositionDelta; // Convert index to PositionDelta
};
/**
* Sets the status of a spot in the matrix.
* Throws an error if the delta is out of bounds.
*/
export const setSpotStatus = (matrix: PositionMatrix, delta: PositionDelta, status: PositionSpotStatus): void => {
if (delta < 0 || delta >= matrix.length) {
throw new Error(`Invalid delta: ${delta}. Must be between 0 and ${matrix.length - 1}.`);
}
matrix[delta] = status;
};
/**
* Gets the position with a delta applied to the given RoomPosition.
*/
export const getPositionWithDelta = (pos: RoomPosition, delta: PositionDelta): RoomPosition => {
const matrixPoint = indexToMatrixPoint(delta as number);
return new RoomPosition(pos.x + matrixPoint.x, pos.y + matrixPoint.y, pos.roomName);
};
/**
* Iterates over each spot in the matrix and applies the callback function.
* The callback receives the delta (index) and the status of the spot.
*/
export const forEachMatrixSpot = (
matrix: PositionMatrix,
callback: (delta: PositionDelta, status: PositionSpotStatus) => void
): void => {
for (const index in matrix) {
const positionIndex = Number(index);
callback(positionIndex as PositionDelta, matrix[positionIndex]);
}
};

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@@ -0,0 +1,37 @@
/**
* Represents the status of a position spot
*/
export const PositionSpotStatus = {
INVALID: "-2",
CENTER: "-1",
UNKNOWN: "0",
EMPTY: "1",
OCCUPIED: "2"
} as const;
export type PositionSpotStatus = (typeof PositionSpotStatus)[keyof typeof PositionSpotStatus];
/**
* Represents dislocation to be applied a axis to a position relative to a source or a point of interest.
*/
export type PositionDeltaValue = -1 | 0 | 1;
/**
* Represents a matrix of positions around a source or a point of interest.
* The matrix is a 3x3 grid where the center is the point of interest.
* The center should always be `PositionSpotStatus.CENTER`.
*/
export type PositionMatrix = [
PositionSpotStatus,
PositionSpotStatus,
PositionSpotStatus,
PositionSpotStatus,
PositionSpotStatus,
PositionSpotStatus,
PositionSpotStatus,
PositionSpotStatus,
PositionSpotStatus
];
// Valid indices for the 3x3 matrix (0-8)
export type PositionDelta = 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8;

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@@ -1,7 +1,7 @@
{
"compilerOptions": {
"target": "ES6",
"lib": ["ES2015", "DOM"],
"lib": ["ES2017", "DOM"],
"module": "commonjs",
"moduleResolution": "node",
"outDir": "dist",
@@ -18,6 +18,6 @@
"allowSyntheticDefaultImports": true,
"types": ["screeps"]
},
"include": ["src/**/*"],
"include": ["src/**/*", "src/RequisitionsManager.ts"],
"exclude": ["node_modules", "dist"]
}