Files
screeps-scripts/src/roleHandlers/harvester.handler.ts

198 lines
6.4 KiB
TypeScript

import { RoleHandler } from './BaseHandler.interface';
import { SourceDestination } from 'types/creeps';
import { getSourceById, getSpawnById } from 'utils/funcs/getById';
import {
getNextEmptySpot,
getPositionWithDelta,
PositionSpotStatus,
setSpotStatus,
} from 'utils/positions';
class HarvesterHandler extends RoleHandler {
public static destroy(creepMemory: CreepMemory, state: GameState): void {
if (creepMemory.destination?.type === 'source') {
this.releaseSourceSpot(creepMemory.destination, state);
delete creepMemory.destination; // Clear destination after releasing the spot
}
if (creepMemory.previousDestination?.type === 'source') {
this.releaseSourceSpot(creepMemory.previousDestination, state);
delete creepMemory.previousDestination; // Clear previous destination after releasing the spot
}
}
public static run(creep: Creep, state: GameState): GameState {
this.validateCreepMemory(creep, state);
switch (creep.memory.destination?.type) {
case 'spawn':
this.onSpawnDestination(creep, state);
break;
case 'source':
this.onSourceDestination(creep, state);
break;
default:
this.onFindNewSource(creep, state);
break;
}
return state;
}
private static validateCreepMemory(creep: Creep, state: GameState) {
if (creep.memory.previousDestination?.type === 'source') {
setSpotStatus(
state.sourcesStates[creep.memory.previousDestination.id].spots,
creep.memory.previousDestination.sourceSpot,
PositionSpotStatus.EMPTY
);
delete creep.memory.previousDestination;
}
if (!creep.memory.destination) {
return; // No destination set, nothing to validate
}
if (
creep.memory.destination.type === 'source' &&
!creep.store.getFreeCapacity(RESOURCE_ENERGY)
) {
creep.memory.previousDestination = creep.memory.destination;
creep.memory.destination = {
id: creep.memory.spawnId,
type: 'spawn',
};
return;
}
if (
creep.memory.destination.type === 'spawn' &&
creep.store.getUsedCapacity(RESOURCE_ENERGY) === 0
) {
delete creep.memory.destination; // Clear destination if no energy is available
return;
}
}
private static onFindNewSource(creep: Creep, state: GameState) {
if (creep.memory.destination) {
console.log(`Creep ${creep.name} already has a destination set.`);
return; // Already has a destination, no need to find a new one
}
const sources = this.findClosestSource(creep, state);
for (const source of sources) {
const sourceState = state.sourcesStates[source.id];
const emptySpot = getNextEmptySpot(sourceState.spots);
if (emptySpot === null) {
continue; // No empty spots available, skip to next source
}
setSpotStatus(
sourceState.spots,
emptySpot,
PositionSpotStatus.OCCUPIED
);
creep.memory.destination = {
id: source.id,
type: 'source',
sourceSpot: emptySpot,
};
return;
}
console.log(`Creep ${creep.name} could not find a valid source.`);
}
private static onSourceDestination(creep: Creep, _state: GameState) {
if (
!creep.memory.destination ||
creep.memory.destination.type !== 'source'
) {
console.log(`Creep ${creep.name} has no valid destination set.`);
delete creep.memory.destination;
return;
}
const source = getSourceById(creep.memory.destination.id);
if (source === null) {
console.log(`Source not found for creep: ${creep.name}`);
return;
}
if (creep.harvest(source) === ERR_NOT_IN_RANGE) {
const sourceSpotPosition = getPositionWithDelta(
source.pos,
creep.memory.destination.sourceSpot
);
creep.moveTo(sourceSpotPosition, {
reusePath: 10,
visualizePathStyle: {
stroke: '#ffffff',
lineStyle: 'dashed',
strokeWidth: 0.1,
},
});
}
}
private static onSpawnDestination(creep: Creep, _state: GameState) {
if (creep.memory.destination === undefined) {
creep.memory.destination = {
id: creep.memory.spawnId,
type: 'spawn',
};
}
const spawn = getSpawnById(creep.memory.destination.id);
if (!spawn) {
console.log(`Spawn not found for creep: ${creep.name}`);
return;
}
if (creep.transfer(spawn, RESOURCE_ENERGY) === ERR_NOT_IN_RANGE) {
creep.moveTo(spawn, {
reusePath: 10,
visualizePathStyle: {
stroke: '#ffffff',
lineStyle: 'dashed',
strokeWidth: 0.1,
},
});
}
}
private static findClosestSource(creep: Creep, state: GameState): Source[] {
const sources = Object.keys(state.sourcesStates)
.map((sourceId) => getSourceById(sourceId))
.filter((source) => source !== null)
.sort((a, b) => creep.pos.getRangeTo(a) - creep.pos.getRangeTo(b));
return sources as Source[];
}
private static releaseSourceSpot(
destination: SourceDestination,
state: GameState
) {
if (!destination || destination.type !== 'source') {
return; // Not a source destination, nothing to release
}
const sourceState = state.sourcesStates[destination.id];
if (!sourceState) {
console.log(`Source state not found for ID: ${destination.id}`);
return;
}
setSpotStatus(
sourceState.spots,
destination.sourceSpot,
PositionSpotStatus.EMPTY
);
}
}
export default HarvesterHandler;