198 lines
6.4 KiB
TypeScript
198 lines
6.4 KiB
TypeScript
import { RoleHandler } from './BaseHandler.interface';
|
|
import { SourceDestination } from 'types/creeps';
|
|
import { getSourceById, getSpawnById } from 'utils/funcs/getById';
|
|
import {
|
|
getNextEmptySpot,
|
|
getPositionWithDelta,
|
|
PositionSpotStatus,
|
|
setSpotStatus,
|
|
} from 'utils/positions';
|
|
|
|
class HarvesterHandler extends RoleHandler {
|
|
public static destroy(creepMemory: CreepMemory, state: GameState): void {
|
|
if (creepMemory.destination?.type === 'source') {
|
|
this.releaseSourceSpot(creepMemory.destination, state);
|
|
delete creepMemory.destination; // Clear destination after releasing the spot
|
|
}
|
|
if (creepMemory.previousDestination?.type === 'source') {
|
|
this.releaseSourceSpot(creepMemory.previousDestination, state);
|
|
delete creepMemory.previousDestination; // Clear previous destination after releasing the spot
|
|
}
|
|
}
|
|
|
|
public static run(creep: Creep, state: GameState): GameState {
|
|
this.validateCreepMemory(creep, state);
|
|
|
|
switch (creep.memory.destination?.type) {
|
|
case 'spawn':
|
|
this.onSpawnDestination(creep, state);
|
|
break;
|
|
case 'source':
|
|
this.onSourceDestination(creep, state);
|
|
break;
|
|
default:
|
|
this.onFindNewSource(creep, state);
|
|
break;
|
|
}
|
|
|
|
return state;
|
|
}
|
|
|
|
private static validateCreepMemory(creep: Creep, state: GameState) {
|
|
if (creep.memory.previousDestination?.type === 'source') {
|
|
setSpotStatus(
|
|
state.sourcesStates[creep.memory.previousDestination.id].spots,
|
|
creep.memory.previousDestination.sourceSpot,
|
|
PositionSpotStatus.EMPTY
|
|
);
|
|
delete creep.memory.previousDestination;
|
|
}
|
|
|
|
if (!creep.memory.destination) {
|
|
return; // No destination set, nothing to validate
|
|
}
|
|
|
|
if (
|
|
creep.memory.destination.type === 'source' &&
|
|
!creep.store.getFreeCapacity(RESOURCE_ENERGY)
|
|
) {
|
|
creep.memory.previousDestination = creep.memory.destination;
|
|
creep.memory.destination = {
|
|
id: creep.memory.spawnId,
|
|
type: 'spawn',
|
|
};
|
|
return;
|
|
}
|
|
|
|
if (
|
|
creep.memory.destination.type === 'spawn' &&
|
|
creep.store.getUsedCapacity(RESOURCE_ENERGY) === 0
|
|
) {
|
|
delete creep.memory.destination; // Clear destination if no energy is available
|
|
return;
|
|
}
|
|
}
|
|
|
|
private static onFindNewSource(creep: Creep, state: GameState) {
|
|
if (creep.memory.destination) {
|
|
console.log(`Creep ${creep.name} already has a destination set.`);
|
|
return; // Already has a destination, no need to find a new one
|
|
}
|
|
|
|
const sources = this.findClosestSource(creep, state);
|
|
|
|
for (const source of sources) {
|
|
const sourceState = state.sourcesStates[source.id];
|
|
const emptySpot = getNextEmptySpot(sourceState.spots);
|
|
|
|
if (emptySpot === null) {
|
|
continue; // No empty spots available, skip to next source
|
|
}
|
|
|
|
setSpotStatus(
|
|
sourceState.spots,
|
|
emptySpot,
|
|
PositionSpotStatus.OCCUPIED
|
|
);
|
|
creep.memory.destination = {
|
|
id: source.id,
|
|
type: 'source',
|
|
sourceSpot: emptySpot,
|
|
};
|
|
return;
|
|
}
|
|
|
|
console.log(`Creep ${creep.name} could not find a valid source.`);
|
|
}
|
|
|
|
private static onSourceDestination(creep: Creep, _state: GameState) {
|
|
if (
|
|
!creep.memory.destination ||
|
|
creep.memory.destination.type !== 'source'
|
|
) {
|
|
console.log(`Creep ${creep.name} has no valid destination set.`);
|
|
delete creep.memory.destination;
|
|
return;
|
|
}
|
|
|
|
const source = getSourceById(creep.memory.destination.id);
|
|
if (source === null) {
|
|
console.log(`Source not found for creep: ${creep.name}`);
|
|
return;
|
|
}
|
|
|
|
if (creep.harvest(source) === ERR_NOT_IN_RANGE) {
|
|
const sourceSpotPosition = getPositionWithDelta(
|
|
source.pos,
|
|
creep.memory.destination.sourceSpot
|
|
);
|
|
creep.moveTo(sourceSpotPosition, {
|
|
reusePath: 10,
|
|
visualizePathStyle: {
|
|
stroke: '#ffffff',
|
|
lineStyle: 'dashed',
|
|
strokeWidth: 0.1,
|
|
},
|
|
});
|
|
}
|
|
}
|
|
|
|
private static onSpawnDestination(creep: Creep, _state: GameState) {
|
|
if (creep.memory.destination === undefined) {
|
|
creep.memory.destination = {
|
|
id: creep.memory.spawnId,
|
|
type: 'spawn',
|
|
};
|
|
}
|
|
|
|
const spawn = getSpawnById(creep.memory.destination.id);
|
|
if (!spawn) {
|
|
console.log(`Spawn not found for creep: ${creep.name}`);
|
|
return;
|
|
}
|
|
|
|
if (creep.transfer(spawn, RESOURCE_ENERGY) === ERR_NOT_IN_RANGE) {
|
|
creep.moveTo(spawn, {
|
|
reusePath: 10,
|
|
visualizePathStyle: {
|
|
stroke: '#ffffff',
|
|
lineStyle: 'dashed',
|
|
strokeWidth: 0.1,
|
|
},
|
|
});
|
|
}
|
|
}
|
|
|
|
private static findClosestSource(creep: Creep, state: GameState): Source[] {
|
|
const sources = Object.keys(state.sourcesStates)
|
|
.map((sourceId) => getSourceById(sourceId))
|
|
.filter((source) => source !== null)
|
|
.sort((a, b) => creep.pos.getRangeTo(a) - creep.pos.getRangeTo(b));
|
|
|
|
return sources as Source[];
|
|
}
|
|
|
|
private static releaseSourceSpot(
|
|
destination: SourceDestination,
|
|
state: GameState
|
|
) {
|
|
if (!destination || destination.type !== 'source') {
|
|
return; // Not a source destination, nothing to release
|
|
}
|
|
|
|
const sourceState = state.sourcesStates[destination.id];
|
|
if (!sourceState) {
|
|
console.log(`Source state not found for ID: ${destination.id}`);
|
|
return;
|
|
}
|
|
|
|
setSpotStatus(
|
|
sourceState.spots,
|
|
destination.sourceSpot,
|
|
PositionSpotStatus.EMPTY
|
|
);
|
|
}
|
|
}
|
|
|
|
export default HarvesterHandler;
|